Small patch with some balance improvements and bug fixes to keep things fresh. We've been focusing our efforts on the March 26th patch, which includes the first fighter from Atlantean and the start of 2v2.
Game Updates
King Targeting
- Fixed a bug where the king wouldn’t target switch to a new higher priority target that arrived late
Stability
- Fixed a rare bug where some game actions wouldn’t run when the server was lagging (such as a wave spawning)
Game Balance
Pillage
- 1/2/3/4/5/6/7/8 gold on waves 1/3/6/9/12/15/19/21 per 5% damage on the king -> 1 gold per 5% damage on wave 1 scaling to 1 gold per 0.25% damage on wave 20
Smoothing out pillage gold (slightly less gold early game, significantly more gold late game)
King
- Upgrades on waves 3/6/9/12/15/18/21 -> upgrades every wave
- Judgment mana cost: 16 -> 8
- Now starts each wave at 0 mana
- Mana regeneration removed
- Now gains 1 mana for each autoattack
Smoothing out the king’s power, increasing his sustained damage, and decreasing his upfront burst
Element
Proton
- Attack speed (attacks per second): 1.28 -> 1.23
Mudman
- Attack speed (attacks per second): 0.77 -> 0.8
Tuning power to encourage alternate openings other than Aqua Spirit + Protons
Golem
- Health: 4800 -> 4850
- Attack speed (attacks per second): 0.77 -> 0.8
Forsaken
Bone Warrior
- Attack speed (attacks per second): 0.91 -> 0.88
Gateguard
- Chaos Hound: Health: 400 -> 420
Harbinger
- Chaos Hound: Health: 400 -> 420
Doppelganger
- Health: 2900 -> 3000
Lord of Death
- Undead Dragon: Damage: 85 -> 88
Hades
- Imp: Damage: 55 -> 52
Grove
Buzz
- Attack speed (attacks per second): 1.03 -> 1.05
Ranger
- Damage: 27 -> 26
Daphne
- Damage: 98 -> 100
Banana Bunk
- Health: 2760 -> 2850
Banana Haven
- Damage: 58x3 -> 57x3
Mech
Pyro
- Damage: 34 -> 33
Berserker
- DPS: 75 -> 77.6
-- Damage: 60 -> 66
-- Attack speed (attacks per second): 1.25 -> 1.18
Now clears wave 1 faster, deals more Pierce damage, and less Magic damage (slight buff early game, slight nerf late game)
Fatalizer
- DPS: 187.5 -> 188.2
-- Damage: 150 -> 160
-- Attack speed (attacks per second): 1.25 -> 1.18
Deals more Pierce damage and less Magic damage (overall, a slight nerf)
Millennium
- Damage: 360 -> 365
Doomsday Machine
- Damage: 885 -> 910
Mercenaries
- Mercenaries now spawn a bit faster (so that tank mercenaries more consistently tank)
Shaman
- Damage: 120 -> 115
Waves
Waves were balanced around the fact that the king used to upgrade every 3 waves. Now that the king upgrades every wave, we’re tuning some waves slightly.
(8) Kobras
- Health: 560 -> 570
(9) Carapace
- Health: 770 -> 760
(11) Quill Shooters
- Health: 1100 -> 1120
(12) Mantises
- Attack speed (attacks per second): 1 -> 0.98
(13) Drill Golems
- Attack speed (attacks per second): 0.77 -> 0.76
(14) Killer Slugs
- Health: 1900 -> 1930
(15) Quadrapuses
- Attack speed (attacks per second): 0.87 -> 0.85
(16) Cardinals
- Attack speed (attacks per second): 0.99 -> 0.98
(17) Metal Dragons
- Attack speed (attacks per second): 1 -> 1.02
