- Added a difficulty selector for story encounters.
- Major changes to the game backend, you may experience online feature not working properly or seeing empty leaderboards. We are working on a migration of old data, so you can play as always (even the online features) but for a couple of days you may encounter this issues.
- Now shaders that supports color selection, will use a color picker to let the charter choose the color, instead of a combobox with a limited number of colors.
- Now shaders supports intensity selection and fade-in and fade-out time selection in the level editor.
- Now generated charts can generate charged notes.
- Now sprite and texts positions can be expressed using decimal values in the level editor.
- Added a scrollbar to the level editor timeline, so that you can scroll. It's now easier to reach the events that are not visible on the screen.
- Fixed an issue while loading empty charts in the level editor.
- Now rating-based sorting of tracks will handle actual difficulty (not only stars), but since data are cached, you may see this working by playing the game, every time you play a track the correct values will be updated.
- Mitigated a bug that caused the main menu music not to stop under certain conditions.
- Fixed an issue while changing shaders order in the level editor.
- Fixed a minor bug with camera when the fixed camera option is enabled.
- Fixed a bug while retrying with the autoplay enabled.
- Fixed stars animation not pausing during level's intro.
- Minor UI changes.
Source: Steam Community (opens in a new tab)
