- Added the "healing" to the survival mode. Every 50 consecutive hits, the player will recover 1 health point.
- Now the fixed camera option fix the camera on top.
- Added the "Really Low" Graphics setting, very similar to low but, it won't render sprites, it'll not animate the arenas and will introduce zombeat pop-in. This is done to improve performance on very low-end machines.
- Now generated levels supports hit sound fx when the bpm and the offset are set in the analysis settings menu. We are working to support them also when they are not set.
- Now if you set analysis parameters, they will automatically appear when you create a chart for the song.
- Now local charts are always editable. Workshop downloaded charts are still read-only.
- Done a minor change in the zombeat lane selection algorithm.
- Added a control in the settings menu to change the volume of the bgm.
- Fixed an issue with the "Updated" label in the music selection menu.
- Fixed an issue with the spawn of the first zombeat in some cases.
- Improved BPM Tap tool precision.
- Made some fixes to handling of hit sfx during lags.
- Tweaked how the game reads Rainbow zombeat rings inputs.
- Fixed an issue with some legacy save data.
- More optimization on the level editor side.
- Fixed some issues with resolutions.
- Now the selected timing mode (fps/bpm) will be maintained during the level editing session.
- Fixed a minor issue while selecting events + scrolling in the level editor.
- Fixed a bug that let the charter add 2 and 3 headed zombeats in the easy difficulty, using keyboard shortcuts.
- Fixed some issues with texts.
- Minor UI changes.
Source: Steam Community (opens in a new tab)
