Heyo all,
These are the loose plans I have for the development of Knightbane. Given that this is my first commercial game and that I am a solo developer, there are very few things set in stone.
I plan to include balance changes, bug fixes and changes with each patch. The patch cadence has so far been once a week and I hope to keep it that way.
With that said there are plenty of implementations and improvements I want to complete within the timespan of the early access period.
Near term:
Adding controller support
Improve the starting experience
Adding more comprehensive aim options, such that aimed abilities can be set to: auto, manuel and walking direction
Through Early Access:
More content (maps, enemies, bosses, abilities and loot)
Run modifiers for extra replayablity and spice of life
Steam leaderboard for speedrunning
Run history
Emergent game events
Stretch goals:
Localization
Additional art, vfx and polish
More playable characters
I would love to hear from you if you have ideas for content, improving the experience or more! Joining the Knightbane Discord is probably the best way to reach me.
