Under Tower Idle – Economy & Production Update
Hello everyone!
This update focuses on improving the game's economy, streamlining production chains, and making resource management more enjoyable. We've also included several quality-of-life improvements and bug fixes to make the overall gameplay experience smoother.
⚒️ Production & Economy
Production Cost Rebalance
We've adjusted the production costs of a number of buildings and crafting chains to eliminate progression bottlenecks and create a smoother gameplay flow.
These changes should make advancing through the production tree feel much more natural, especially during the mid-game.
Forest | Oak 3 | 500 Marble | 500 Granite |
Forest | Granite 3 | 400 Birch | 400 Oak |
Forest | Birch 3 | 600 Basalt | 600 Marble |
Forest | Marble 3 | 800 Walnut | 800 Birch |
Forest | Basalt unlock | 800 Walnut | 800 Birch |
Forest | Basalt 2 | 1200 Walnut | 1200 Birch |
Forest | Walnut 3 | 800 Obsidian | 800 Basalt |
Quarry | Basalt 3 | 2000 Maple | 2000 Walnut |
Quarry | Obsidian unlock | 500 Maple | 500 Walnut |
Quarry | Obsidian 2 | 2000 Maple | 2000 Walnut |
Quarry | Maple 3 | 1000 Rune Stone | 1000 Obsidian |
Quarry | Obsidian 3 | 3000 Teak | 3000 Maple |
Quarry | Rune Stone 2 | 2000 Teak | 2000 Maple |
Quarry | Teak 3 | 1000 Amethyst | 1000 Rune Stone |
Quarry | Rune Stone 3 | 3000 Mahogany | 3000 Teak |
Quarry | Amethyst 2 | 2000 Mahogany | 2000 Teak |
Quarry | Mahogany 3 | 800 Ruby | 800 Amethyst |
Quarry | Amethyst 3 | 3000 Ebony | 3000 Mahogany |
Quarry | Ruby 2 | 2000 Ebony | 2000 Mahogany |
Quarry | Ebony 3 | 800 Diamond | 800 Ruby |
Quarry | Ruby 3 | 3000 Ancient Wood | 3000 Ebony |
Quarry | Diamond 2 | 2000 Ancient Wood | 2000 Ebony |
Market Economy Rebalance
To better balance the in-game economy:
Increased buy prices in the Market.
Reduced sell prices to make trading a more strategic decision rather than the primary source of progression.
🛒 Market Improvements
Managing large amounts of resources is now much easier.
Added a Sell x1000 button.
Added a custom quantity input, allowing you to enter the exact amount you want to buy or sell.
Improved button colors throughout the Market window for better readability and consistency.
⚔️ Dungeon Improvements
Dungeon logistics have been significantly improved.
Increased the movement speed of soldiers traveling to and from the Dungeon.
Increased the deployment speed and spawn rate of soldiers leaving the Tavern.
Fixed an issue where different soldier icons could overlap in the Dungeon UI.
Added a new Current Loot panel to the Dungeon interface, allowing you to easily track the rewards you've earned during your run.
📦 Production Panel Improvements
The Production Panel has been redesigned for better organization.
Production is now grouped by individual production stations.
You can monitor each station separately or continue viewing everything from a single overview.
Stations that are currently being repaired are now clearly indicated within the Production Panel.
🐞 Bug Fixes
Fixed an issue where resource nodes on islands could occasionally become unclickable.
Various stability improvements and minor bug fixes.
❤️ Thank You
Thank you for continuing to support Under Tower Idle and for sharing your feedback.
Many of these improvements were inspired directly by your suggestions, and we're constantly working to make the game more enjoyable with every update.
If you encounter any issues or have ideas for future improvements, please use the Bug Report feature in the ESC Menu or share your feedback in the Steam Discussions.
See you on the islands!
— Panda Dev
