Hello everyone!
First of all, thank you to everyone who joined us on release day! We've been carefully monitoring your feedback and have already prepared our first patch to improve the experience.
Dungeon Balance
We've adjusted the difficulty of dungeon enemies to provide a smoother progression.
Reduced the Health and Armor of dungeon enemies by approximately 50–60%.
This should make early and mid-game dungeon runs feel more balanced while keeping the challenge rewarding.
Localization
Fixed several localization issues that appeared when entering the Dungeon.
Dynamic Loot System
Dungeon raid enemies now use a dynamic loot system.
Enemies defeated during raids will now drop increasing amounts of loot based on your current progression, making dungeon farming more rewarding as you advance through the game.
Thank You
Your feedback has been incredibly helpful, and we're already working on more improvements.
If you encounter any issues or have suggestions, please let us know through the Bug Report feature in the ESC menu or by posting in the Steam Discussions.
Thank you for your support, and enjoy your adventure in Under Tower Idle!
— PandaDev
