Dear Players,
We know it's been a while since our last update, and we appreciate your patience. During this time, we've been working on some significant improvements and foundational changes that will help shape the future of Under Tower Idle.
Community-Reported Fixes
Many of the fixes in this update come directly from player feedback. Thank you to everyone who took the time to report issues and share suggestions.
Fixed Issues
Fixed a bug that could cause problems when resetting skills in the Skill Tree.
Fixed several mouse control issues.
Fixed inverted mouse wheel zoom behavior.
Corrected various localization and translation errors.
Major Gameplay Changes
New Island Progression
The beginning of the game has been redesigned.
Players now start with only the Castle unlocked. As progression continues, new islands will gradually reveal themselves, creating a smoother and more rewarding sense of exploration and advancement.

Complete UI Overhaul
We've redesigned the game's user interface from the ground up.
Improved overall usability and navigation.
Cleaner layouts and better readability.
More user-friendly menus and interactions.
A more polished and consistent visual experience throughout the game.
NEW

OLD

Looking Ahead
This update represents an important step toward the vision we have for Under Tower Idle. We will continue improving the game based on your feedback and suggestions.
As always, if you encounter any issues or have ideas you'd like to share, please use the Bug Report feature available from the ESC Menu.
Thank you for supporting Under Tower Idle, and we hope you enjoy the new update!
— Under Tower Idle Dev Team
