โ๏ธ Enemy balance
- Full balance pass on all enemies for fairer, more consistent difficulty.
- ๐ง Zombie (Graveyard): no longer one-shots you! Its damage was greatly reduced โ still a heavy, tanky threat, but
far fairer.
- Difficulty now ramps up more gradually, building to a real tension spike in the late game.
- Wave density tuned: a bit more action in solo, and a much smoother ramp in multiplayer (no more overload at 2+
players).
๐บ Ghoul mini-boss
- Its spinning attack now hits much harder.
- ๐ง Fix: it no longer walks through players โ its hits finally connect properly.
๐ฉธ Lifesteal
- Reworked: now heals a fixed amount of HP per kill (instead of a % of damage). Much more effective against swarms.
๐ฅ Multiplayer & performance
- Major netcode optimization: the game handles massive enemy swarms far better in co-op, with less host-side lag.
