A big one. The whole game got a visual and performance overhaul.
This update rebuilds the characters, weapons, animations, and gore from the ground up, and lands a major performance pass on top. Thanks for testing — here's what changed.
✨ New Look
- All-new characters and weapons. Players, enemies, and every weapon were rebuilt on custom low-poly models with proper PBR textures — roughly 16× fewer triangles than before, which drives most of this build's smoother framerate. Enemies now split into distinct grunt and boss bodies.
- Weapons are visible in your hands. Every equipped weapon now shows up on the character — on you and on enemies — and shots, beams, and muzzle flashes come out of the actual barrel.
- Full animation overhaul. Per-weapon stances (pistol / rifle / melee), aimed firing poses that sync to your fire rate, real strafing, and melee swings that land their hit on the true impact frame. Non-explosive kills now play proper death animations instead of always ragdolling.
- Shell casings and dropped weapons. Guns eject brass as they fire, and enemies drop their weapon as a physics object when they die.
🩸 Living Blood
- Blood is now a persistent ground effect. Kills leave growing pools that settle under the corpse and merge when they touch, walls take splatter with gravity drips, and you'll track bloody footprints out of a pool.
- Blood is slippery. Standing in a pool applies a traction debuff. Boots now carry a Traction stat that mitigates slick surfaces.
⚔️ Combat & Feel
- New camera — a tighter, closer view framed on your character.
- Melee rebalanced — swing speeds, damage, and impact timing retuned so melee hits land right and read bigger.
- Explosions fixed — RPG, grenade, and strike blasts now match their real damage radius and no longer reach through walls.
- Impact craters scorch the floor from heavy slams and explosions.
- Neon highlights on switches, elevators, and pickups so it's clear what you can interact with.
🚀 Performance
- Levels now stream in instead of freezing on entry.
- Eliminated hitches at room transitions, on level-up, and — notably — the per-shot freeze when firing the laser pistol.
- Distant and idle enemies throttle their processing; ragdolls are queued so multi-kills don't spike.
- New Display settings: VSync, FPS cap, and a Global Illumination quality toggle.
🛠️ Notable Fixes
- You can no longer walk inside the switch console, and elevators are reachable again.
- Mission tracker no longer spams duplicate objective lines.
- Blood no longer pre-stains walls at level start; the slip debuff only applies while you're actually in a pool.
- Decals no longer hang off platform edges over empty space.
- Fixed twisted legs while aiming and floating feet while strafing.
- Co-op: remote players now correctly take damage.
Keep the bug reports coming — especially anything you hit across multiple levels in a row.
