🔧 Save & Continue Mode Fixes
• Fixed: Sub-units and Cosmic Powers were lost when exiting to Title and continuing a second time
• Fixed: Hangar-expanded slot count was not preserved on continue, causing the 3rd sub-unit to disappear
• Fixed: Cleared node was not saved at the checkpoint, making Act 1 restart from the beginning on continue
• Fixed: Inner/Outer Graze collider radius and Y-offset from the Inspector were ignored due to missing reference wiring
• Fixed: Background dissolved to Act 0 after the node map appeared (SkipTutorial flag consumption race)
• Fixed: Item pickup collider added as a separate, independent hitbox from the main combat hitbox
🛡 Boss Mechanic Fixes
• Fixed: CycloneFang "Split Shadow" mirror clone remained visible after Phase 2 transition
• Fixed: Split Shadow also persisted after the boss died, lingering on the screen
• Fixed: Tutorial pseudo-boss (Armored Carrier) now uses the configured hull hit zones instead of a single hardcoded box
• Fixed: Boss child hit zones now scale together with the main collider (previously stuck at 1× while parent scaled)
🎯 Hitbox & Visuals
• Fixed: Bullet hitbox overlay (dev visualizer) no longer gets stuck on stale radii after pool reuse — identical-damage bullets now show identical hitboxes
• Fixed: Preview-scene aircraft visuals now match the in-game 1:1 scale (previous 2× discrepancy)
• Improved: Game-side hitbox overlay colors now match the preview scene (red / yellow / cyan / purple)
• Updated: Hitbox inspector tuning values, boss sprite tweaks (King Iron Veil P3, King StormCaller P2, Stellar Devastator gun), Zone warning sprite
🔍 Editor Diagnostics
• Added: Detailed save/restore logs to track future continue-mode regressions
• Added: Beam direction diagnostics ([BeamDiag] tag) for diagonal beam visuals
Build: 6d694e8d
