Reworked the "inventory full" auto-sell. Previously, when your material inventory was full, the game would auto-sell materials you already owned to make room. It no longer does that — materials already in your inventory are never auto-sold. Only the overflow from the rewards you just received is converted to gold, and rewards are now received highest-rarity-first, so even when not everything fits, the most valuable materials are kept.
Added search to the Encyclopedia. Search monsters and equipment (weapons/armor/tools) by name, and search jobs by their unlock requirements (e.g. "sword"). Switching tabs re-runs the search within that tab. The search box is now easier to read, with an "×" button to clear it.
Fixed unresponsive tech-tree nodes and the "Unlock" button. Node click detection now correctly follows pan/zoom, and the "Unlock" button commits the moment you press it — no more clicking several times.
Removed the "Rebirth" and "Dimensional Rift" tech nodes. Both were placeholders for NG+, which has been dropped, so they were taken out.
Reworked the loan repayment buttons. Larger text, plus cleaned-up colors, sizing, and centered labels for readability.
Removed a meaningless leftover character at the start of the battle-win reward log.
Thanks as always for playing Ultimate Blacksmith Tycoon — we're still listening, so please keep your bug reports and improvement requests coming!
