Thanks for playing! This update centers on a major combat bug fix, correct stat/CP display, and English polish.
⚔ Major combat fix (important)
Fixed strong adventurers dealing only "1" damage to weaker enemies like goblins. When equipment pushed attack power very high, the critical-hit calculation overflowed an internal limit and collapsed the damage to 1. Strong adventurers now one-shot weaker enemies as intended.
Fixed normal attacks using physical attack even when wielding a tome or staff. Normal attacks now use the higher of ATK / Magic ATK, so casters fight with magic correctly.
📊 Correct stat / CP display
Fixed attack, defense, and CP showing negative/garbage values — or capping at 2 billion — when equipment stacked very high stats. The internal math is now 64-bit, so true values display uncapped (up to trillions).
🌐 English text
Localized remaining Japanese text: dispatch enemy names, the party-slot "+ Add Adventurer", adventurer-detail status/injury/equipment labels, custom adventurer creation, the transaction log (sales, forge fee, furnace reignition, disposal, dismantle), ledger tabs, and the rename dialog.
🖼 Layout
Fixed the dispatch window not filling its frame (empty right side), CP overlapping the next column in the dispatch idle list and the adventurer list, and various text overlaps.
Thanks, and keep the feedback coming!
