Thanks for playing! This update focuses on jobs (class changes) and death-related UX.
🙇 Apology & Fix (important)
Many advanced jobs could not be class-changed into, even when you met the requirements. A data bug in how job skill-requirements were read left roughly 20 advanced jobs effectively locked. This is now fixed — you can switch into them properly once you meet the requirements. We're truly sorry to those who were training adventurers toward these jobs.
⚔ Jobs
The Encyclopedia "Jobs" tab now shows each job's requirements (stats, weapon mastery, affix proficiency, required skills), so you can see what to aim for. (A job's name and effect are revealed once an adventurer actually takes it.)
Added the missing skill/affix data so every job can be reached.
Cleaned up how job effects are shown — labels that didn't reflect reality (e.g. a nonexistent "MP") now show the actual effect (e.g. Skill Rate). The Blacksmith, Master Craftsman, and Bulwark jobs were also changed to effects that matter in combat (Defense / HP / Resistance).
🛠 Death & Injury
The combat log now reports when an adventurer is defeated (dies) or injured.
Capped resurrection cost (the runaway escalation now tops out at 5,000,000 G).
Dead adventurers no longer draw a salary (fixing a bug where they were still being paid).
Dead adventurers in the Clinic now offer three choices: Resurrect / Enshrine / Dismiss (Dismiss and Enshrine ask for a two-click confirm). Dismissing no longer auto-enshrines — enshrining is now an explicit choice.
Click a dead adventurer's name to open their detail (stats) screen.
Made the Hall of Fame easier to find — you can now open it from the adventurer list as well as the Tavern, and view the stats (STR/VIT/INT/SPD/LUK/HP) of enshrined adventurers.
✨ Other
Bug-report playtime is now cumulative across sessions (closer to the Steam value).
Thanks, and keep the feedback coming!
