Thank you for the reports and suggestions! This update focuses on economy balance and quality-of-life.
Balance
Curbed runaway idle gold Leaving auto-loop dispatch running could pile up gold endlessly, so we (1) flattened the reward-gold curve for tougher late-game enemies and (2) added a daily cap on gold earned from dispatch. Early/mid-game payouts are unchanged — this only reins in the late-game "leave it running" snowball.
Quality of Life
Smoother repeat crafting You can now click the "Craft" button again even while the result window is open (it just swaps to the new result). Take as long as you like to look at the result, or close it with "Continue." Your material selection (recipe) is kept, so you can keep crafting the same item back to back.
Discard materials by quantity No more discarding one at a time. When discarding a material you can now choose 1 / 10 / Half / All and discard them in one go.
Please keep the feedback coming — thank you for playing!
