Multiplayer & Gameplay Fixes:
Double Jump Tokens (LAN Fix): Resolved an issue where picking up double jump tokens would only play audio on the host/server. Sound effects now properly trigger on the specific client that collects the token using RPC (Remote Procedure Call).
Single Player vs. LAN Balancing: Improved token spawning logic on map load. The game now correctly identifies the network mode (Is Standalone). If playing solo, extra tokens are automatically cleaned up to match single-player balance, while preserving all 8 tokens during LAN sessions.
Level Restart System: Fixed a bug related to level resetting in multiplayer environments, ensuring player states, jump point variables, and UI HUD elements reinitialize correctly for all connected peers upon restart.
