Hey again, its the developer here once again for a quick update. The past week has been mostly focussed on improvements to the tutorial, fixing bugs, and some minor bits and pieces on the full version that I thought of.
New Stuff
Okay, the fun stuff first, it seems those pesky engineers have snuck some mice aboard the ship...they won't reveal why, they just state its for 'research purposes'.
To that end, I thought I'd show off what the engineering department is going to generally look like and what's currently in the demo version with the secret project area included!

Now, that doesn't look very exciting you might say, buuuttttt I did promise the engineers I'd keep their secret, they only provided the below list of requirements they need to finish the project.

I also added a method to determine how likely you are to beat a planet survey, so it's clear the challenge you're getting into. From Elementary -> Easy -> Moderate -> Hard -> Certain Evisceration. This is a little difficult to quantify, so its a formula based on your ships DPS, shield and hull.
Unfortunately this is all I've had time for this week to make new stuff, the rest of my time has been dedicated to reworking the tutorial slightly and fixing bugs. So, I've got a summary below for those!
Bugs and Fixes
Miniboss and Boss spawns had an issue where because of the camera tracking change and the asteroids still present it was too easy to die so refined this a little.
Fixed an issue where some rewards weren't giving any actual benefits.
Fixed an issue where increases to card rarity also weren't doing anything and refined it into a working luck stat.
Added a small popup telling the player to check the management TAB.
Added the ability to skip bootsplash.
Fixed an issue where the boss warning was meant to give 30 seconds but was only giving 15.
Not much more from me this week unfortunately, but I'm glad I could share a little bit of the process. Hopefully next week I can talk a lot more about multiplayer which is my next focus area!
Thanks again for reading folks!
