Firstly, thanks to everyone for their patience through our rocky launch. We basically spent the first 36 hours attempting to get the servers far more stable.
It seems as though they're all running much better now. We are still noticing some hiccups here and there along with some disconnects, so be sure to use the bug reporter to let us know when that occurs. We'll keep looking into it, but you should be able to run games without as much trouble now.
In between the server fixes, we snuck a few fixes and some balance changes into the patch too.
We're already working on the next patch, which will address more balance and general fixes. Hope to have that up early next week.
Here's what's changed:
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Version 1.02
Server
- Stability improvements to help resolve issues assigning games, including tutorial, practice and battle (might not be 100%)
- Increasing load capacity significantly
Gameplay
- Fixed communications system, emotes from opponents will now be correctly received and displayed
- Fixed an issue where visual effects from previously used status effects were sometimes displayed on newly deployed units
- Fixed an issue where Supply Boxes would sometimes fail to open and return an error message
- Fixed an issue where audio would not play for land mines triggering or their explosions
- Unit: USA Assault: Fixed an issue where you were unable to activate unlocks from MP7 onwards
- Unit: RUS BTR: Increased base damage to be more in line with US counterpart
- Unit: Assaults: Reduced grenade throwing rate, gave bonuses to grenadier kits
- Unit: Tanks: Reduced damage output from some round upgrades
- Unit: Tanks: Fixed zero damage output from some round upgrades
