This patch brings quite a bit of balance changes. To help with that I also added a daily autosave.
Hunger is now something to take seriously. Berry bushes don't regenerate in a few days. This means that you don't get infinite food anymore from berries, strawberries and apple trees.
Enemies can now spawn with weapons and do some proper damage on you. The encounter director is also better at taking into account dwarves deaths and stressful events. So it tries to pace moments of calm with moments of intense stress.
The whole crafting tree has been overhauled. All workbench requirements have changed.
There is still lots to be done, but I am proud of this patch as it is the first step towards making this a game (from just a tech demo). Have fun!
