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Metagal major SFX update and balance change.

- Improve sound effect with some new SFX like character attack , enemy die.

- Add Hit contact effect such as confirm damage effect show when enemy recieve damage and shield when attack do no effect.

- Improve collision on some area of the map.

- Improve level layout decrease cheap kill area also remove spike or insta death trap around CP.

- Add 2 extra check point on fortress 3 stage.

- rework on boss HP now have 24 HP same to player but also have longer invincible frame

- rebalance Weapons due boss damage changed.

- Balance Enemies.