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Splody Update 7 - Cross-platform Multiplayer With Console Version

PlayStation 4 version is now live!

The PlayStation 4 version launched a little while ago, and is fully multiplayer-compatible with the Steam version, so we've been having some good cross-platform battles recently! If you've got friends or family without Steam who you want to play against, have them pick up a copy from the PSN Store.

I've also been busy adding general features and making improvements, some of the more interesting ones are below.

Major Features and Fixes

  • New option: increase round time on "giant" mapsby an additional 30 seconds
  • New option: Flame Speed
  • New option: Flame Duration
  • Re-order Advanced Gameplay Options to have more interesting options at top
  • Add taunt sounds
  • Add some additional flair to the round victory/lose/draw screen
  • Add subtle fade transition to most state changes to make UI flow more smoothly
  • Startup speed optimizations
  • Support for some obscure gamepads that were not being recognized correctly
  • Make disconnecting from a server always instantaneous
  • Playing with 64 bots (A.K.A. "Screensaver Mode") now works better on all maps
  • Add delay on processing controller disconnects, allowing for them to be reconnected (within 5 seconds) without killing your player
  • Fix text entry on non-QWERTY keyboards
  • Fix framerate stutter on newer video cards/drivers when a round ends
  • Fix bug in online multiplayer where dead members of a winning team would not see the "Victory" text, despite their team winning
  • Fix achievement icons not showing on OSX
  • Fix amusing crash if you enter the last teleporter and there are no teleporters remaining (due to level closure) when you finish teleporting
  • A whole bunch of other little things, you can see them all in the ChangeLog.

Hope you have a blast!

  • Jimbly