The march towards a stable 1.0 release continues! This patch contains a lot of major fixes including some big networking improvements that should fix a lot of disconnection issues.
The fixes list is steadily shrinking so a full release is coming soon!
Patch notes below:
Bug Fixes
- Lots of network efficiency improvements. Various traps now use a much more consistent method to synchronize over the network which should vastly improve network performance
- Visual fixes on Timed Pit traps which was causing some nasty z-fighting when traps were placed next to each other
- Fixed stencil buffer error which was causing the engine to produce lots of useless error messages in the log file.
- Fixed camera positioning when two players die simultaneously in local multiplayer
- Fixed the screen being revealed when quitting a game during a state transition
- Fixed characters skin colour not being synced correctly over the network
- Fixed bug where the character portraits at the bottom of the screen would sometimes show the wrong player
- Various fixes for errors that could occur when during a game during a scene transition
- Fixed an error that could occur which would cause a pop-up window to get stuck on the screen
- Fixed an error where the trap placing UI would look incorrect briefly after placing a trap
- Fixed a bug that would cause a tile to be “locked” in local multiplayer, preventing more traps being placed on that tile
- Fixed round counting in the game being inconsistent
- Fixed local multiplayer profile/character customise menus getting out of sync when players joined in a specific order in local multiplayer