Hello everyone!
Another patch out today, as we march towards a 1.0 release!
Update 0.99.6 comes with quite a few improvements all over the game. Here are the full patch notes:
Features
- Added a new lobby scene
- Updated the visuals on the main menu, now features traps
- Added a visual trail to projectiles
- Added 8 new challenge levels, bringing the total up to 48
- Tweaked challenge game mode flow so that it is faster to restart after dying
- Updated some old help images
- Balance changes for how often clear traps appear, including Clear Floor, Bombs and Mines. They will now appear less often during gameplay, as previously they were being given too players too much.
- Safe zones generated by Clear Space now last only one round instead of the previous three
Bug Fixes
- Fixed not being able to place traps behind some UI elements, such as the + Trap Name overlay
- Added some changes which should hopefully help with the issue where you might be randomly removed from an online game for no discernable reason
- Fixed traps and powerups such as Speed not triggering if you ran over them as soon as the game started
- Fixed some traps not correctly resetting between rounds, specifically lava pit traps sometimes being stuck in a weird state
- Fixed traps not animating in when starting a new level in Challenge mode
- Some visual fixes on grabber/puncher traps
- General networking improvements
- Fixed a bug where the challenge level selector would not open correctly when opened a second time
- Spear Guards in challenge mode will now correctly charge multiple times if possible.