A new demo update. This time we focused on rebalancing so that the game never feels unreasonably harsh. Thank you for playing, and sharing your thoughts helps our development a lot!
New
Shooting stars now fall during battle preparation. Pick them up for a variety of buffs and temporary effects.
You can now start directly from any substage you have already reached in Stage Select.
Stage Select now shows which monsters appear in each substage.
A "Retry" button has been added to the defeat screen and the pause menu, restarting the substage you failed.
The defeat screen title now changes with the situation (Time's Up! / So Close!).
A narrow defeat now grants a "So Close Bonus" equal to the gold you earned in combat.
Wiping out every enemy within half the time limit grants a "Quick Sweep" bonus: +50% gold from enemy kills.
Hitting several enemies with a single attack, or landing a critical hit, now adds a brief hit stop and screen kick.
Added an "Impact Effects" option to turn screen shake and hit stop off.
Control hints for movement/aiming, hero swapping and skill use are now shown in the corner of the battle screen.
Changes
The bonus chest roulette now spins when you clear a stage, with a forecast icon shown in the top left during battle.
Stage progress is now also shown as a compact display in the top right during battle.
On the upgrade screen, options you cannot afford are dimmed, and first-time visitors are guided to where to click.
The settings window no longer resizes when switching tabs, and the credits can be scrolled to the end.
Screen shake on a bonus chest landing is back.
Window position is now clamped on restore so the title bar cannot end up off-screen.
Balance
Lowered upgrade and hero unlock costs across the board.
Lowered the health of enemies appearing in the forest.
Adjusted the number of stages and the difficulty of certain sections.
Snowflake (chain kill) now lasts 4 seconds instead of 2.
Vanguard's Necklace now applies to every hero, not just the wearer.
Bug Fixes
Fixed several cases where the tutorial could freeze and block progress.
Fixed an error that occurred when quitting the game during Bonus Time.
Fixed control hints not appearing in the very first run.
Clarified the Poison Coat duration wording, which could be misread.
Fixed the Start button on the title screen not responding immediately.
