The most authentic way to orient yourself in the game is to teach Vias to read and follow the notes in his journal. But if you get stuck, or are not sure what to do next, these hints may help.
Morning
At his father’s request, Vias can take the found barrels to Ushasty by the gate, and to the leatherworker Kasab, whose house is also not far from the gate.
You can follow your father’s instruction. Or, against his wishes, you can deal with the goods in another way — the choice is yours. In any case, you will need to report your decision to both Ushasty and Kasab.
Day
Once day comes, the game invites you to get to know the people of the settlement. Some of them will ask for your help.
But you do not have to speak to everyone — and doing so is not always wise. The settlement is not as safe as it may seem, and suspicious people are rarely suspicious for no reason. Sometimes it is better to walk past or return later.
Your help may be needed by the carpenter near the broken house, the herbalist in his hut, the local drunk, and other characters. Their requests can be completed, ignored, or failed — the game will continue. However, to move forward, you will need to bring several matters to a clear conclusion.
Evening
Evening is the time for a deeper look into the history of the world. But you may see events from different sides, depending on what task is given to you by the person responsible for the settlement.
During this evening, a single playthrough will let you learn more about the worldview of only one side of the conflict.
Night
At night, your main task is to prepare for sleep. This stage is simpler than the others: by this point, the player should already be familiar with the basic principles of the game, so additional hints are hardly necessary here.
Important
Quest progression is not meant to be linear or require 100% completion. You may agree to help someone and still fail to help them — that is normal.
In the demo, such situations introduce you to the logic of the game and to the early formation of your character. In the full version, the consequences of your decisions will gradually become apparent.
This is only the beginning of the story. Many decisions are designed to matter over a longer journey: you may not immediately notice how your actions led the story to unfold the way it did.
