Changes
Reduced the price of extremely high-priced items
Knockback range on taking damage now scales with the size of the battle area
After rearranging items in the shop, all items' charge counts now reset at the start of the next round, keeping track display in sync with the start of the wave
Item Statutte effect changed to: bullets already fired on the same track become 1/2/3 missiles
Item Split gained a new effect: at the end of the wave, generates an item "Split" in your inventory
Bug Fixes
Fixed an issue where the default 60 FPS setting wasn't taking effect
Fixed an issue where controllers couldn't select levels/characters
QoL Improvements
Updated UI and tutorial tips to make the icon indicating item length on cards more visible
Slightly optimized the somewhat long shader loading time on first game launch
Added explanations for armor secondary stats — hovering over related entries now shows their actual effect
Updated the description for the item "Vacuum Line"
Other
Replaced some default item icons
Upgraded engine from Unreal 5.7 to Unreal 5.8
Thanks to everyone who tried it out on day one and shared your feedback🔥
Bug report: https://wcl9y8ozl5.feishu.cn/share/base/form/shrcnpYK4vhs9aW5InOolgIH1jz
