[Notice]
The early-game New Player Guide is still being improved. If you need help, please join one of the following communities:
QQ Group: 1098841891
Telegram: https://t.me/+KkKgOeeWXbM0NmM1
Discord: https://discord.gg/2g6mZfAPq
The battle client protocol has been upgraded to V0.031. To prevent battle data from different versions from being mixed, please update the client before entering battle. Older clients cannot access battle features.
[Update Details]
1. Improved equipment selling and enhancement selection. Selling now requires an explicit equipment instance and displays its enhancement level, reducing the risk of selecting the wrong copy among items with the same name. Enhancement candidates now consistently use the latest server asset projection, even when many identical items are present.
2. Improved manual battle runtime and skill feedback. The battle view, skill bar, cooldowns, and process log now follow the latest server progression through one consistent projection. Old requests and earlier revisions cannot overwrite the current battle, and death, victory, or abandon will not navigate away before authoritative settlement is applied.
3. Strengthened terminal settlement, reconnection, and revival recovery. After a battle ends, the client performs bounded settlement recovery and enters loot or revival only after formal settlement arrives. If settlement is still being materialized, the client shows an explicit state instead of settling twice, reconnecting forever, or remaining on the wrong page.
4. Fixed post-stop Auto Battle loot display and session isolation. Terminal loot summaries can now be recovered from the server after stopping. Starting a new Auto Battle immediately removes the previous session's loot overlay. A session that is already stopping disables duplicate actions while safely finishing the current battle.
5. Added overflow confirmation for stamina recovery. Before a stamina item is used, the server previews the planned recovery, effective recovery, and overflow. Waste requires player confirmation, no item is consumed before confirmation, and a complete preview remains available even when stamina is full.
6. Added waste protection and compensation for action speed-ups. Before speed-up tickets are used for Wild Gathering or Processing, the client shows the expected effective time, expected waste, and server-selected ticket plan. Waste requires confirmation. Any waste actually produced is converted under a unified accounting rule into bound one-minute speed-up tickets delivered through Task Mail.
7. Expanded town creation and the town main interface. Town creation now lets players choose a formal specialty category allowed by the selected town type. The town interior now uses two-level building navigation and includes foundational layouts for Town Combat, Town Battlefield, and other building pages. Town Combat and Town Battlefield activities are still under development; this update exposes interface and empty-state previews only, with no challenge or activity entry enabled.
8. Strengthened version-mismatch protection. Before a battle connection is established, the client verifies the server address, client version, battle contract, and artifact identity. A confirmed mismatch safely stops battle requests and asks the player to update, reducing cross-version data errors.
[Friendly Reminders]
1. Please conduct trades through the Market. The Market does not charge any transaction fees. Issues arising from private trades will not be handled.
2. If you encounter a bug with the Steam Community Market, please contact the developers through the QQ Group, Telegram, or Discord.
[Coming Soon]
1. Continue improving the Main Quest and Side Quest features.
2. Add a Thank You feature.
3. Update the Leaderboard feature.
