New Features and Systems
Trinket Board Badges
Unplaced Badges: A new trinket badge now appears whenever an unplaced trinket fits an available free slot on your active board.
Kingdom Feeding Options
Custom Feed Windows: A new Feed Options window lets you choose exactly which foods workers consume, and allows splitting nourishment needs evenly or by weight.
Enhancements and Improvements
Coffer Storage: You can now store any custom amount of auto actions instead of being limited to fixed +1 and +5 buttons.
Craft Bench Tooltips: Tooltips now open to the side so they never obstruct a trinket's roll details.
Stats Panel Options: The Fields button now opens a proper standalone options window, matching Forge and Feeding.
Tithe Oaths: The per-action Azurite preview now accurately factors in your Trade trinkets and Building Efficiency.
Exchange Readability: Hovering over a tile amount or wealth line now displays the exact numeric value (for example, showing 10999 when hovering 10K).
Forge and Fief Integration:
Forge ticks running on your fief reserve now display the fief icon on the right side of the log.
Fief Forge Azurite spent from reserves now updates immediately.
Consumable Crafting: The items-made counter now updates to include the craft that just finished instead of trailing one batch behind.
Interface Tweaks: Refining Rights tooltips no longer display doubled percent signs, and the Errant's Coin has been moved to the Consumables tab alongside other use items.
Bug Fixes
Fief Roles and Permissions: Granted role permissions now apply correctly, allowing Knights with the Start Raids permission to initiate raids once more.
Solo Fief Perks: Resetting perks now correctly displays the 70% reduced cost on tooltips and action buttons instead of showing full price.
Offline Processing & Automation:
Offline processing now correctly targets the item you were processing last, even if it is not enabled for Auto Processing.
Timer Axioms active on contracts and consumable batches now resume processing properly instead of stopping entirely.
Auto-Idle now continues functioning after a consumable batch finishes.
Caravan and Timers: Caravan loads now retain newly added items instead of shrinking back to smaller sizes. Activity skill bonuses now properly incorporate trinket level buffs across Fishing, Woodcutting, Mining, Processing, Trade, and Farming.
Upgrades and Errors:
Kingdom and gear upgrade errors now correctly name the missing resource instead of incorrectly blaming Azurite.
Leaving a fief now strips its active bonuses immediately, removing the delay that required a relog.
Upgrades and achievement unlocks no longer drop your gathering output due to temporary Cross-Training bonus loss.
Oaths & Misc: Vow global drop oaths now correctly grant the intended +20% more global drops, and top activity labels no longer persist the last processed item while performing other tasks.
