Hello hello,
Less than three weeks until Northgard hits early access and we’re working hard to get everything done. We’ve got stacks of last minute UI tweaks to finish off and make the game more intuitive and easier to read as well as some balancing and bug fixing to do. The most interesting news however is that the clans have taken shape and we’re releasing more info about their buffs! This week we’ll take a look at the clan of the Stag, Eikthyrnir.
The clan of the Stage are famous in the Norse world and the stories sung about them have followed them to Northgard. Noble and even handed the Eikthyrnir place great stock in their reputation and appearance of wealth and good fortune, however their most prized possession is their land…
It’s not wonder that this clan starts the game with extra supplies and buffs for fame linked to territory. Their goal will usually involve rapid expansion with the aim of becoming the Kings of Northgard and securing a fame based victory. To aid them in their quest they rely on the happiness of their clan members and the buildings which give them cultural strength, boosting morale and increasing productivity.
With every piece of land they acquire they receive extra fame, so they should probably use this to their advantage and expand rapidly towards strategic locations that will make them even more renowned. They could also use their ability to construct quickly and consolidate their hold on the economy of Northgard… It’s up to you to find the strategy that you like the most, all the while keeping an eye on your neighbours.
Some other victory conditions are related to the fame based victory and could also help you on your path... Reclaiming Yggdrasil from the fell beasts that have made their home around it would certainly help, but the resources needed for such a feat might not be easy to come by…
Next week we’ll take a look at the final clan that will be available at the beginning of the Early Access and take a much more detailed look at the different special areas on the map and how they can act as unique victory conditions themselves.
I’ve also been responding to the questions that have been popping up about the nature of the gameplay and its similarity to the Cultures and Settlers (early games) series. So feel free to read through some of the discussions here on the hub and find out a bit more.
As usual, don’t hesitate to ask if you want to know something and if I have the answer we’ll get back to you as soon as possible.
We’re getting excited here!
The Shiro team!
