v4.3.26.43334 Fixed free forge not pickable without resources (needed to have the base cost to launch it) Fixed Hounds Fame 200 not working Fixed healing issue during overwork Known Issues Chat in multiplayer not working
v4.3.26.43334
Fixed free forge not pickable without resources (needed to have the base cost to launch it)
v4.3.24.43326 Added security on gameserver Fixed issue on game chat where people could send messages acting like other player Fixed issue with mods that needed to pause/resume to work
v4.3.24.43326
Added security on gameserver
Fixed issue on game chat where people could send messages acting like other player
Fixed issue with mods that needed to pause/resume to work
Hey Vikings! In order to keep the multiplayer servers active and accessible, we are doing a maintenance to keep them up to date. This maintenance will last for a few hours. This news will disappear from the In-Game newsboard once the maintenance is over! Update: The maintenance i
Hey Vikings!
In order to keep the multiplayer servers active and accessible, we are doing a maintenance to keep them up to date.
This maintenance will last for a few hours. This news will disappear from the In-Game newsboard once the maintenance is over!
Update: The maintenance is now over, happy gaming Vikings!
Watch our new Deep Dive into Northgard Battleground’s mechanics and get ready for an Open Beta phase next week and for the duration of the Tacticon! Gameplay Overview with the devs In this video, John from Funday Games takes an in-depth look at Northgard Battlegrounds. He breaks
Watch our new Deep Dive into Northgard Battleground’s mechanics and get ready for an Open Beta phase next week and for the duration of the Tacticon!
Gameplay Overview with the devs
In this video, John from Funday Games takes an in-depth look at Northgard Battlegrounds. He breaks down the core mechanics, demonstrating how clans, settlement building, fate cards and asynchronous PvP work together to make every playthrough feel unique and thrilling.
You won’t have to wait much longer to try out the last game of the Northgard Franchise. Starting next Thursday, you’ll be able to pit your wits against other players in an asynchronous way for the rest of the Tacticon.
During this beta phase, you will have access to:
The clan of the Raven and of the Stag with its their dedicated Skills
Over 50 Structures usable in your fights
100+ Fate Card
3 Patrons giving you blessings
and more!
Add it to your wishlist to receive notifications when the beta version is available!
Q&A Stream
Devs from Funday Games will also be answering your questions live in a Q&A session! Join us live next Wednesday at 4.30pm to get all your questions answered before the beta starts the following day!
Ohoï Vikings! Northgard and its clans are part of the Summer sales ! For the occasion, the base game is 72% off its original price! Get the base game at 72% off its original price! And lead your clan to victory Complete your collection with the Viking Age Edition SOCIALS - DISCOR
Ohoï Vikings!
Northgard and its clans are part of the Summer sales! For the occasion, the base game is 72% off its original price!
Hello Vikings! We have partnered with Funday Games (the developers behind Deep Rock Galactic: Survivor) to bring you a brand new game set in the world of Northgard! This is… Northgard Battlegrounds A city-building auto-battler set in the Viking world of Northgard, where every bui
Hello Vikings!
We have partnered with Funday Games (the developers behind Deep Rock Galactic: Survivor) to bring you a brand new game set in the world of Northgard!
A city-building auto-battler set in the Viking world of Northgard, where every building you place shapes your clan’s fate. Develop your village, claim the Gods’ blessings, and send your warband into battle against rival players! Every move counts—only one clan will stand.
You can sign up to the closed playtest on the Steam Store page, invitation will be sent later this month. While you're there, be sure to wishlist the game for more Northgard ⚔️
v4.0.19.43313 Major fixes Ranked Added security for lobbyfinder Added penality for missing ready check Bugfixes Owl Improved performance and optimization when placing relics Fixed interaction between Veterans and the Source of Urdarbrunnr Fixed Branch of Yggdrasil conquest bonus
v4.0.19.43313
Major fixes
Ranked
Added security for lobbyfinder
Added penality for missing ready check
Bugfixes
Owl
Improved performance and optimization when placing relics
Fixed interaction between Veterans and the Source of Urdarbrunnr
Fixed Branch of Yggdrasil conquest bonus not transforming placed lore into Nomad Branches
Raven
Fixed relic issues during Frozen Sea event
Snake
Fixed Scorched Earth on Nidavellir providing resources without depleting Rockfall deposits
Dragon
Fixed a crash in Conquest when recruiting the Warchief for free
v4.0.17.43257 Bugfixes Conquest - Fixed crash at the end of a game after a domination win Added security for random crash Known issue Missing localization May still encounter random crashes if the security is not enough Our China's network is currently mostly down. Games won't st
v4.0.17.43257
Bugfixes
Conquest - Fixed crash at the end of a game after a domination win
Added security for random crash
Known issue
Missing localization
May still encounter random crashes if the security is not enough
Our China's network is currently mostly down. Games won't start in china on Northgard. P2P Games should work but could have some latency
v4.0.14 .43224 Balancing Bear Fame 200 : Having Borgild or Kaija or a Shield Bearer Camp in a zone increases local production by 10% -> 15% Squirrel Meals now take 10 seconds to be cook Seafood Buffet: Increases defensive power by 5%/10%/15% -> 1/2/3 flat defense Forest Bar
v4.0.14.43224
Balancing
Bear
Fame 200 : Having Borgild or Kaija or a Shield Bearer Camp in a zone increases local production by 10% -> 15%
Squirrel
Meals now take 10 seconds to be cook
Seafood Buffet: Increases defensive power by 5%/10%/15% -> 1/2/3 flat defense
Forest Barbecue: Increases attack power by 5%/10%/15% -> 1/2/3 flat attack
Conquest bonus - Basic version of the bonus "+1 ore each month" -> +1 ore every 2 months
Bugfixes
Bifrost -
Fixed bonuses not showing in the menu (when unlocking a bonus or loading a save)
Fixed Viking Forge issue for Kingdom clan
Added security to to prevent loss of control when killing the Wyvern on the Niflheim map
Conquest - Added security to prevent infinite loading caused by biome
Ox - Fixed Torfin Ram ability not working
Hound - Fixed Spider not spawning a carcass in Bifrost mode
Unit - Fixed unit running in place
Event - Fixed krown not tradable during Valhala event on map without the Trade Victory activated
v4.0.11.43178 Bugfixes Building - Fixed abandonned house not explorable Hound - Fixed crash when trying to gather carcasses during fight Kingdom - Fixed one military forge giving all military forge Owl - Fixed Hypnotic spore not unlocking Miklagard trade route if placed outside t
v4.0.11.43178
Bugfixes
Building - Fixed abandonned house not explorable
Hound - Fixed crash when trying to gather carcasses during fight
Kingdom - Fixed one military forge giving all military forge
Owl - Fixed Hypnotic spore not unlocking Miklagard trade route if placed outside the territory
UI - Fixed Ranked button greyed out when finishing a multiplayer game
Added security to avoid random crashes
Known issues
Multiplayer (server) - Owl's Hypnotic spore doesn't unlock Miklagard trade route if placed in ennemy territory
V4.0.10.43165 Bugfixes Menu - Fixed a crash when clicking on "See Tech Tree" in clan selection System - General code improvements Owl - Fixed deer/fish building being proposed in Bifrost after winter Improved relic placement performance (additional optimizations may be needed) Kn
V4.0.10.43165
Bugfixes
Menu - Fixed a crash when clicking on "See Tech Tree" in clan selection
System - General code improvements
Owl -
Fixed deer/fish building being proposed in Bifrost after winter
Improved relic placement performance (additional optimizations may be needed)
Known Issues
Building - Abandonned house can't be explored
Owl - Hypnotic Spores doens't allow to trade Miklagard if placed outside your territory
v4.0.9.43154 Bugfixes Bifrost - Fixed Objective UI not appearing after reconnecting Fixed wood cost for the new Town Hall in Niflheim after colonizing the portal tile Fixed Frostbite modifier incorrectly scaling Gulveig’s damage Fixed Lynx lure appearing in the build menu without
v4.0.9.43154
Bugfixes
Bifrost -
Fixed Objective UI not appearing after reconnecting
Fixed wood cost for the new Town Hall in Niflheim after colonizing the portal tile
v4.0.6 New Mod - You can now join a multiplayer lobby with mods, without having it. It will automatically subscribe to it Balancing Generics Increased the ranked matchmaking range Reverted Krown rewards from Ruins and Shipwrecks 75 -> 100 Adjusted the resources granted by the
v4.0.6
New
Mod - You can now join a multiplayer lobby with mods, without having it. It will automatically subscribe to it
Balancing
Generics
Increased the ranked matchmaking range
Reverted Krown rewards from Ruins and Shipwrecks 75 -> 100
Adjusted the resources granted by the third Frostbite reward:
Wood/Food: 200 → 150
Krowns: 500 → 300
Iron: 10 → 5
Stone: 20 → 10
Horse
Reverted the Ruins and Shipwrecks Kröwn gain modifier 25% ->50%
Reduced the Great Tower health 250 -> 200
The Bodyguard can now be recruited at the Völund’s Forge
Squirrel
The Bodyguard can now be recruited at the Stove
Boar
The Giant Boar can now move into allied territory
Bug fix
Snake
Fixed Stolen Lore being counted twice for blessing unlocks
Kraken
Fixed an issue where infinite Fame could be gained on maps without events
Raven
Fixed allied Turtle Caravans being counted as raid rewards
Fixed the first conquest bonus not properly adapting to the Miklagard relationship
Owl
Fixed an issue where some Lores could not be unlocked in the Lore Tree in Bifröst mode
Fixed Hypnotic Spores not increasing relations
Fixed the last Frostbite reward granting wood instead of lore
Fixed Parasitic Vegetables not granting resources each tick
Fixed Lores placed in allied or enemy territory not being counted in the Lore Tree display
Hippogriff
Fixed the Furnace Keeper not mining while Sindri was mining
Bifröst
Fixed an issue with Niflheim portal tiles
Fixed the Great Tower not upgrading special towers directly into Great Towers
The Altar is no longer proposed to the Snake clan in solo games
Conquest
Fixed the Rimsteel event not triggering in the Monuments of the Ancients mission.
Fixed some maps restarting repeatedly during generation
Event
Fixed the Valhalla event launching on maps other than the Valhalla biome
Unit
Fixed an issue allowing units to bypass wall restrictions with the Wyvern tile
Save
Fixed some rewards being incorrectly granted after loading a save
Relic
Fixed Mjöllnir applying its armor-ignoring effect to the unit hit
Treasure
Fixed ornament filters not working
Fixed Townhall and Units being visible in the main menu
Mod
Fixed saved maps with all clans in Any not being reloadable
When removing a Neutral Faction now reset the tile
v4.0.2.43046 Changes and Balancing Generics House - Nerf pop growth granted on upgraded houses : 5% -> 2.5% Victory Condition - Lore victory base requirement increased : 800 -> 1000 Raven - Added notification when a Raven player scout a player tile Relic Gefjun’s Jar Max pr
v4.0.2.43046
Changes and Balancing
Generics
House - Nerf pop growth granted on upgraded houses : 5% -> 2.5%
The recent history of real-time strategy has been more dark age than golden era , but there have been a few bright spots over the last decade. One of those is Northgard , a Viking-themed RTS that was released in 2018. Built on traditional strategy foundations, Northgard added nov
The recent history of real-time strategy has been more dark age than golden era, but there have been a few bright spots over the last decade. One of those is Northgard, a Viking-themed RTS that was released in 2018. Built on traditional strategy foundations, Northgard added novel ideas like game-altering weather systems and a region-based expansion system... Read more.
Hello warchiefs, Northgard Definitive Edition is available now. This free major update brings brand new content, and a host of changes, improvements and community requests to the base game! To celebrate the release, Northgard Definitive Edition and its DLC are up to 60% off their
Hello warchiefs,
Northgard Definitive Edition is available now. This free major update brings brand new content, and a host of changes, improvements and community requests to the base game!
To celebrate the release, Northgard Definitive Edition and its DLC are up to 60% off their price!
The Definitive Edition now includes the base game, the Cross of Vidar expansion pack, 3 additional clans, "the art of Northgard" digital artbook and is priced at $34.99
What does this mean for you?
If you own Northgard but don’t own some of the DLC mentioned above, they are now integrated into your game as a free update.
If you own Northgard and all of the DLC mentioned above, you are not impacted by these changes.
If you don’t already own Northgard, you can buy it now with a special launch discount!
More content, like the Valhalla biome and Frostbite Bifrost mode have also been added to the game. We covered these new additions and more in our previous blog.
But we saved some surprises for today!
We heard your requests for more skins when the shop update was announced, so we've designed some new ones:
Rig, the King of all clans, returns to the Clan of the Stag for a new fight!
Hagen also returns to lead the Clan of the Raven.
The leaders of the Southern Kingdom during the Cross of Vidar saga will also be available! This includes Lothaire, Carloman and a new look for Nominoe!
We’ve also made some changes to the Map Editor, as we know there are quite a few vikings out there that enjoy making special maps for others to enjoy! From today’s update scripts can be made independently from a map. This means the same script can be played on different maps in custom games. You can read more about this change in the changelog below under the Mods sections.
Detailed Changelog
Show detailsv4.0.0
content
Show details
Clans & Campaigns
4 clans have been added to the base game: Snake, Horse, Dragon and Lion
Cross of Vidar expansion has been added to the base game
Biomes
New Valhalla Biome:
Special Event: Valhalla's Feast
New Unit: Guardian of Valhalla
You can now play normal games with biomes from Bifrost
Frostbite Mode
Add modifiers to your Bifrost run and earn more rewards
Conquest
Added Miklagard victory to Conquest
UI & Treasures
The shop has been reworked
New unit skins available
More decorations available
New Townhall skins available
More ornaments available
You can now check Military Path during clan selection
New main screen art
AI
Improvements have been made to the resources production management
Improvements have been made to the military units management
AI can now contest Miklagard victory
Kraken AI has been improved
Kingdom AI has been improved
Balancing
Show details
Generics
Units
Archer’s range has been reduced. They should now have less range than a Tracker with full Path complete.
When military units start an attack, they no longer cancel it if the target unit moves out of range.
Lords’ stats have been adjusted
Lord: 80/6/8 -> 80/7/9(hp/atk/def)
Stoat - Lord Eco: 80/6/8 -> 80/7/10
Stoat - Lord Military: 80/6/8 -> 80/8/10
Knowledge
Recruitment
Permanently increases population growth speed by 25% -> 20%.
You gain an additional 5% -> 4% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max 50% -> 40%].
Medicine
Healing units heal 50% -> 60% faster.
Weaponsmith
Increases all your military units' attack power by 20% -> 15%.
Military Strategy
Military units gain +5% -> 4% attack for each type of friendly military unit in the zone (max +25% -> 20%).
Spoils of War is the stealable lore from Wolf clan instead of Field Ration
Vow of Chastity
The food consumption of all units is reduced by 20% -> 15%.
Buildings
Houses
When upgraded gives you +5% population growth
Shipwrecks & Ruins
0 -> 3 tiles away from nearest ally Town Hall: 75 Krown
4 -> 7 tiles away from nearest ally Town Hall: 75 -> 175 Krown
7+ -> 175 Krown
Shipwrecks
Gives you 200 -> 150 Wood
Mjolnir
Global cooldown reduced: 1s -> 0.8s
Ignore Armor
Deals 6 ->2 damage
Can hit up to 6 -> 3 units maximum
Relics
Gives you 25 Fame when placed
Time to forge them has been reduced: 16 months -> 12 months, with one worker
Towers/Forts
Health has been increased to 50% when upgraded
Others
Colonizing a tile near dwarves reveals them
Stag
Einherjar was a bit behind their paired Warriors. We forgot to update them when we changed Warrior’s stats.
Units
Einherjar
Stats have changed: 60/10/6 -> 70/11/5
Raven
Raven is a good scout, but slowing them down a bit should be better for the game, especially for early rush strategies.
Knowledge
Rangers
Scouting speed has been reduced: 50% -> 25%
Scouts now consume more food: 0% -> 50%
Bear
Bear is our beginner clan if you struggle during winter. We cannot change its identity, but we are trying to give it a direction that should be a clear clan assistant. You can now freely use Borgild and/or Kaija to help your clan. They are no longer needed for your economy.
Clan
Fame 200
You gain +3 Fame per enemy unit killed in a zone with Borgild or Kaija.
Shield Bearer Camp increases zone production by 10%
Fame 500
For every 100 Fame you’ve earned, your military units gain +1.5% attack power.
Kaija can now enter enemy territory
Boar
We all remember the Relic when it was at +10 and it was a forced relic to make. So we don’t want to go back to this. But we are making it more rewarding to build it. There is no more cost to summon, you have full control of the Giant Boar and it can even go outside your territory. We hope that it will give it a small place in some games.
Clan
Relic: Cost to summon Giant Boar 150 Lore -> No cost
Fame 200:
Knowledge given by this fame counts towards blessings
Units
Giant Boar
You can control it during combat
Can go to an uncolonized adjacent zone of your territory
Stats have changed: 90/11/11 -> 120/16/12
Snake
In our understanding, Snake never mines. That is fine to us, but it is a bit too easy to not do it. So we wanted to delay it a bit. Also, it will be affected by other nerfed lore like Field Ration.
Scorched Earth will now give less minerals, 3 -> 2
Horse
Horse, Horse, Horse. A lot of changes to try to give it an economic direction without killing its versatility build. We agreed with the fact that chiefs have too much work to do in your territory, so we sped up everything they do. You should be able to do other things with your chiefs now.
Clan
Ruins and Shipwreck provide -50% -> -25% Krown.
Knowledge
Ancestral Influence
Replaces Medecine
Great Tower
Upgraded Tower becomes Great Tower, you have 2 free upgrades tower. Upkeep is the same as an upgraded tower.
Volund Fire
Increases tools production by 5% -> 7.5%
Units
Warchiefs
Increases Mining speed, forging speed and building speed by 20% -> 40%
Building Speed of Etria increased to 30% -> 50%
Forging Speed of Brok increased to 30% -> 50%
Kraken
We agree with you that Kraken's current growth loop is a bit frustrating. So we sped up the spectral warrior recruitment, making it less punishing to not produce villagers. Also, by investigating the Kraken loop, we saw that Ràn's Blessing spectral’s growth wasn't working properly.
Clan
We increased the speed of Spectral arrival. They should appear twice as fast.
Relic - We added a protection to attacks from the sea (Mercenaries, Ghost Event)
Knowledge
Endless Tides
Pop growth and Spectral growth increased by 20%
Ràn's Blessing
Spectral growth is working correctly, now gives +20%
Units
Seeress
Produces +3 -> +3.5 Wyrd
You can recruit a Valkyrie while being in negative Wyrd
Rat
We understand that keeping your pyres up can be overwhelming, so we are trying to give you more space by giving you a bit more time.
Clan
Losing a unit gives you 20s -> 30s of purification time
Earning military experience gives you 25% more purification time
Hounds
We’ve heard that Hounds is in a relatively good place. However, we are not happy with the sustain it has during combat, specifically against players. Also, we want players to choose more carefully which zerkers should be prioritized in terms of level to get lvl3 -> lvl 7. We didn’t change its clearing, but in mass combat you should be more careful about your zerkers.
Carcass gives 15% more experience; resources given are unchanged
We have reduced the amount of experience given by kills: 25% -> 20%
Experience needed to get level 2: 250 -> 225
Turtle
Turtle is a beast when we talk about relationships. It can gain too much fame in a short amount of time. We are nerfing it a bit.
Clan
The clan earns +30 -> 20 Fame for each positive level of relation with other clans and factions.
Hippogriff
Hippogriff is a monster in mid late game with its Varangian, at least that’s what we wanted, but we didn’t want it to go only Varangian. Varangians should be an elite squad: you convert some and work with other units. So we reduced the camp needed to get some, but we increased the scaling cost of the Varangians.
We didn’t want to touch the “quality” of the units, but make it harder to stack them. So you should be able to make fewer Varangians.
Their scaling cost has been increased: 60 + (15 * nb) -> 60 + (45 * nb)
Mods
Show details
Map Editor
You can now assign “Any” to a Town Hall to let players choose their clan in the lobby
You can set “Free Teams” to let players choose their team in the lobby. You do not have a choice between Lock team or Free Team.
You can select a neutral faction, if they have a variant, you can choose between them (Jotunn ← → Gayant, Myrkalfar ←→ Lightalfar)
You can place Marmennills
Mods
You can now make a mod that is only a script
You can only have one script at a time per game
Bugfixes
Show details
Military path
Legion - Fixed loss of stats on military units when losing a tile with a military camp
Conquest
Titanomancy - Fixed an issue where the AI would kill its own Guardian of the Realms
Wall Will Falls - Fixed an issue where the Dragon could capture units from castle assault.
Minopoly - Fixed an issue where the Squirrel could not win making the Banquet of Valhöl
Age of Vampires - Fixed an issue where defeat would not trigger when the Warchief was killed
Defend the Oppressed - Nerfed AI assault
Cataclysm - Fixed a bug causing the Apocalypse event to remain active and close all routes to other players
Quarantine - Fixed an issue where loading a save would reset the life of the Gods’ Messenger
For Valhala - Fixed an issue where allies could not see the amount of Favors on the Altar of the Gods
Rough Seas - Fixed an issue where raids did not steal Faith for the Kingdom clan
Moonlit Betrayal - Fixed a crash when a werewolf was killed in a Brawler Camp after transforming
War is not an option - Fixed an issue where loading a save reset the player’s life and interrupted Fafnir’s assault
Fixed a crash that could occur when leaving a Conquest mission
Bifrost
Raven - Fixed an issue where mercenaries could be transformed into Dragonkin
Hippogriff - Fixed a crash that occurred when mining with Sindri and a Miner
Hippogriff - Fixed an issue where Varangians could not be converted with Faith when using the shared start-with of the Lion clan
Berserker Wrath - Fixed an issue where the Turtle AI sent a caravan to a Brawler Camp
Kraken - Fixed building prices being displayed on ally non-coastal tiles
Kraken - Fixed an issue where Hörgrs could be requested by allies or built by the Kraken on ally tiles
Boar - Fixed the second Conquest bonus not being offered
System
Fixed an issue where changing the sound device after launching the game would not apply
Ranked – Fixed clan selection when it was not the player’s turn
Ranked – Fixed a case where a player could access a lobby while already having a clan selected
Ranked – Added a safeguard to prevent the “Lobby Found” popup from appearing when you are already in a lobby
Ranked – Fixed GP/Rank icons not displaying correctly
Ranked – Fixed an issue where team/all chat did not work correctly
Building – Fixed colonizing a tile with an enemy Forge from allowing ongoing projects to be cancelled for resources
Notification – Fixed an issue where warning notifications incorrectly indicated the player was attacked when a scout on an ally’s tile was attacked
Notification – Fixed military notifications deselecting buildings.
Fixed decolonization not granting Fame when a sheep or foe was present on the tile.
Fixed mirrored maps not mirroring foes correctly
Added security to avoid being disconnected from lobby due to micro disconnection
Fixed spectator issues
Corrected fog not updating properly when switching view modes
Spectators can now see fame information for each clan
Knowledge tree now correctly shows the clan being spectated
Not able to join a full lobby
End game screen correctly displayed
Owl
Fixed Source of Urdarbrunnr blessing not granting full bonuses from upgraded camps
Fixed Parasitic Vegetable not reducing food consumption
Fixed descriptions for Feeling Safe and Legendary Heroes
Fixed Terraforming Ground giving resources from Brazier production
Fixed a crash caused by Invasive Fruit when two Owls in the same team give it to each other
Hounds
Fixed carcasses not being gatherable (new ability for Berserkers)
Fixed Foxserker freezing when reaching high attack speed
Fixed an exploit with the conversion cost of Brawlers
Fixed an issue with Bloodthirst healing not respecting the max health cap
Dragon
Dragon - Fixed merchant being in no work sometimes
Dragon - Fixed trading values from thralls with Miklagard
Dragon - Fixed military path being all unlocked once reaching 3000 military XP
Fixed enemy captured military units not updating color on the mini map
Fixed military path icon not displayed in end-game statistics
Southern Kingdoms
Fixed Catapult not staying selected after being packed/unpacked
Fixed Catapult SFX not playing when packed/unpacked
Fixed free Happiness upgrade being incorrectly proposed in Conquest
Fixed bonuses/knowledge affecting military units not working for Varangians (stat buffs, price reduction, etc.)
Fixed an issue where mining outside Sindri’s territory could remove ore from the deposit without granting it to the player
Fixed Catapult not validating clearing of certain tiles (Wyvern, Bifrost Portal, etc.)
Fixed multiple Sindris being able to mine the same deposit
Fixed Catapult triggering war against neutrals when attacking them during an assault
Lion
Fixed second Conquest bonus not working for Paladins
Fixed female Paladin sometimes playing male SFX
Stoat
Fixed Sentry cost with March of Brittany knowledge
Goat
Fixed Warchief ability not usable if an enemy scout is present on the same tile
Raven
Fixed Guardian’s Tower not granting Lore when scouting
Horse
Fixed conquest bonus decreasing forging speed not working
Owl
Fixed an issue where Fertile Soil and Lynx Lure did not allow caravans to produce food from wheat or deer
Turtle
Fixed trading stopping on caravans if a deposit finished on a tile with multiple deposits
IA
Snake – Fixed an issue where the AI would send Signy into enemy territory unnecessarily
Fixed an issue where the AI would not use the Giant hero
UI
Fixed an issue with filters on the minimap
Fixed UI overlapping when setting up AI players in custom games
Fixed end-of-game stats not showing the icon for forged military units
Fixed UI issue in diplomacy menu with 5 neutrals
Text
Russian - Fixed a missing letter in localization
Italian - Fixed Ranger Knowledge localization
Kingdom - Fixed description for upgraded camps
Kingdom - Fixed description in Fairground for Marmenill trade route
Kraken - Fixed Spanish localization in Expeditions
Owl - Fixed missing localization in Guardian of the Realms’ description
Whether you’ve been playing for years, months, or just joining us, the whole team here at Shiro thanks you for supporting our game! We hope you enjoy this update and can’t wait to see you on the Isle of Northgard!
Hey, Vikings! Before the release of Northgard Definitive Edition on Thursday 4 December, we collaborated with two content creators renowned for their Northgard videos. They have each made a video explaining a specific part of the game! How to play Northgard? Are you starting Nort
Hey, Vikings! Before the release of Northgard Definitive Edition on Thursday 4 December, we collaborated with two content creators renowned for their Northgard videos. They have each made a video explaining a specific part of the game!
Before challenging players from around the world in our ranked multiplayer mode, it would be wise to pick up a few tips from one of the veterans at the top of the leaderboard. ⚔️
Check out this guide to the ranked multiplayer game created by Larsman!
Shiro Games have revealed they're giving their strategy game Northgard the Definitive Edition treatment in December, with a whole bunch of new content planned. Read the full article here:
Shiro Games have revealed they're giving their strategy game Northgard the Definitive Edition treatment in December, with a whole bunch of new content planned.
Read the full article here: https://www.gamingonlinux.com/2025/10/northgard-definitive-edition-announced-for-december-with-expanded-content/
Hey Vikings! Prepare to return to Northgard at its finest with the release of the Definitive Edition on December 4th . This new edition is a tribute to eight years of battles, sagas, and to you, our incredible community, that made it all possible thanks to your support. After yea
Hey Vikings! Prepare to return to Northgard at its finest with the release of the Definitive Edition on December 4th. This new edition is a tribute to eight years of battles, sagas, and to you, our incredible community, that made it all possible thanks to your support. After years of developing the game with you, the time is right for one final update.
The Definitive Edition will add new content to the game but also change what the base game is by including additional clans and campaign. These changes will take place on December 4th in the form of a free major update if you already own Northgard.
Today we’re showcasing all the changes that are coming to Northgard with the Definitive Edition.
A new biome available for all with the definitive edition.
The heroes' resting place. The one the legends speak of. After all those years of battling your way through the harsh winters, the unending attacks, and the treacherous hazards of Northgard, you are finally here. And the guardians have no intention of letting you in. You didn't think this would end without one last fight, did you?
Expanding Bifrost
Extended realms
The Bifrost Realms are being added to Singleplayer and Multiplayer game modes so that you can finally fight against other vikings in the heat of Muspellheim or in the salty desert of Idavoll!
New Frostbite mode
A new “Frostbite” challenge is also being added to Bifrost!
If you manage to triumph over the realms, you’ll be able to increase the difficulty via chosen handicaps in exchange of valuable rewards for your run.
A redesigned shop
The in-game shop is reworked to better represent the different skins and townhall you’ll be able to claim using your irons. You will also find a new villager skin available by completing the game entirely!
A new art gallery
An art gallery is integrated containing every artwork made during the development of Northgard.
DLC integration and price change
The Definitive Edition will also include the base game, the Cross of Vidar expansion pack, 3 additional clans, "the art of Northgard" digital artbook and will be priced at $34.99.
In line with Steam’s requirements, we’re updating the price today. This update allows us to offer you a special launch discount when the Definitive Edition releases. Regional pricing is updated to match Steam’s latest recommendations and reflect the added content in this edition.
If you own Northgard but don’t own any or some of the DLC mentioned above, the DLC will be integrated to your game in a free update.
If you own Northgard and all of the DLC mentioned above, you won’t be impacted by these changes.
If you don’t own Northgard, we recommend waiting until December 4th before purchasing the Definitive Edition to take advantage of a special launch discount!
Experience the Cross of Vidar expansion pack
After uniting all of the clans behind him, Rig will have to prepare them against Ragnarök but the clan’s faith in the King seems to diminish as time passes. It might be time for them to find a new home, but this won’t be an easy task…
Discover this new story campaign, and play as the Kingdom of the Lion, the very first of its kind
Three additional clans
After years of conquest across Northgard, the first three additional clans becomes available to all that own the Definitive Edition. Those shaped the foundations of what an additional clan is, with unique mechanics that proved their use on the battlefield over many fights.
Sváfnir
The Clan of the Snake, gathers some of the most roguish vikings to set foot on the continent of Northgard. Led by Signy, the Spear Maiden, the cunning members of the clan have little regard for fame or honour and would rather use guerilla tactics to dominate their enemies than open warfare.
Nidhogg
Exhausters of life, Nidhog’s followers exploit thralls to fuel their ravenous economy and human sacrifice to produce their wicked dragon essence. This sinister power can ultimately turn them into dragonkins, revealing their inhumanity.
Svadilfari
Led by Brok and Eitria, two spirited siblings, the Clan of the Horse are a quiet and sturdy people. They are also recognized by all as the best craftsmen and women of the known world.
The art of Northgard digital artbook
The art of Northgard with dozens of official and unpublished illustrations, early concepts, and other exclusive works offers a fascinating look behind the scenes in the creation of Northgard. The 155 pages of artworks will be available directly alongside your treasures
Thank you to the community
We wouldn’t be celebrating eight years of update without the unwavering support of our community, who has stood by us all this time.
You have actively supported the game’s development, taken part in the betas, and some of you were even there during Early Access. For all of that, we thank you deeply, and we look forward to seeing you again in December for the Definitive Edition, available to all of you!