Gameplay
- Multiple fish added back in, values and weights need to be tuned drastically (lots of placeholder meshes right now)
- Fishing system now calculates bites across two metrics:
- Bite Tick Rate: fixed time step that rolls a dice to check whether or not a fish has bitten
- Bite Percentage: The chance that roll lands as a success across the fish available in the water
- Bait actually does something now and impacts the catch rate per fish species. This means that fishing without bait is much slower now. Expect ~25 seconds between bites on a bare hook, but you can still get lucky in a pinch. When multiple species can bite the same bait, rare fish get picked less often.
- Predator fish added and it needs some big bait, baby
- Items drop better
- Visual feedback added when attempting to pick up an item while your inventory is full
- Fishing line stays attached at BOTH ends
- Line stays attached during fish bite
- Smooth transition on the fishing line
- Small bait items no longer fall through the world when bouncing
