Gameplay and Survival Flow
- Early survival flow has been improved to help new players better understand gathering, crafting, campfire usage, food, and safe camp progression.
- Tutorial quest text and localization have been reworked for initial session guidance.
- Crab availability on beaches has been improved to help players complete crab-related objectives and find food.
- Daytime enemy pressure has been reduced to make the early days more playable and less punishing.
UI Fixes
- Compass and day/clock interface visuals have been updated with a clearer and more readable background and smoother rounded lines.
- New loading screen hints have been added that are consistent with SYLVA’s survival, crafting, exploration, Eclipse, and base-building systems.
World and Exploration
- Custom loot improvements have been added for villages/settlement areas.
- Hazardous village atmosphere has been improved with low-risk environmental adjustments and visual hazard hints.
- Immortal village logic and encounter behavior have been adjusted while maintaining existing multiplayer systems.
- Beach survival readability has been improved by making crab encounters more consistent in relevant coastal areas.
Meteor System
- Improved meteor targeting and collision against player-built structures.
- Meteorites now better detect player-built components and apply damage based on actual collision surfaces rather than incomplete structures or explosions at excessive heights.
