
Game Features
Halloween cosmetics have been added to the game! Every player is gifted 3 Halloween unlocks when they open the game, and more will be available to win when we release our 'Lost and Found' chest unlocking system next week.
The main menu and character select interfaces have had a complete overhaul.
Innocent's name tags are now only shown in the night time to the infected when they're in terror form.
Removed the "master volume" setting and replaced with SFX/Music/Dialogue options.
The last killed innocent no longer bleeds out and instead just dies instantly (provided they don't have an antidote).
The lethal injection now causes instant death, instead of bleeding out
Balancing changes
Terrors speed has been increased from 10% to 20% faster than humans
Terror execution now costs 50% more
Knifing is now twice as quick
Terrors can now swipe twice as often
Bug Fixes
Fixed issue where player sometimes couldn't look up or down after executing
Stopped the ability of being able to lethal inject when downed
Volume options now persist when you re-open the game.
Fixed potential crash associated with the escape door.
Solved an issue when you force quit the game (alt+f4) you're now correctly removed from the party
Fixed a bug that when you have the escape menu open when leaving the game, you'd have a blurry screen when you next enter the game.
Solved issues with waypoints showing incorrectly for the next floor.
Waypoints no longer show in the top left corner for 1 frame when they're first initialized
Rewrote large portions of the lobby system in order to improve stability.
Fixed issues with people using specific characters in their steam username.
Alex no longer shows he is wearing glasses when he isn't
Objective time no longer decreases if contested
Multiple issues with executions have been addressed
Party lists are now properly cleared when connection is lost to our server
Fixed a bug that made it difficult to execute innocents while sprinting
Environment
Decorated the map with Halloween decorations.
Added more polish to the swimming pool area, including water in the pool
Audio
Added volume settings for SFX, Music and Dialogue
Fixed bug where reverb channel wasn't affected by volume settings
Added missing SFX and Game Master dialogue on round start
Started to add round end audio
Fixed missing/wrong execution SFX
Improved objective contested sound
Main menu music fades out when searching for a game
Animation
Added Death Syringe animations
Updated 3rd person infected execution animation
