What's new
- Rival nameplates
- A subtle tag over nearby rival cars: race position (in the car's colour), name and, only when the car is damaged, a thin health bar. It fades with distance.
- On by default. Hold the HUD button (half a second) to turn them on or off; a short press still cycles the HUD mode (Full → Minimal → None). Saved per player. Hidden in VR.
Handling: Buggy, Trophy and Truck
- Buggy and Trophy: smoother power out of corners, re-spaced gears and a looser rear end. Without driving aids the cars now behave closer to what the AI drives.
- Truck: about 8 % more torque and closer gears; second gear now covers roughly 21 to 29 km/h.
- AI: recalibrated to the new grip. It drives cleaner out of corners (fewer spins with the Trophy) but is a little slower at high speed.
- Race music: three new tracks: Baja Dust Storm (Remix), Snowdrift Sprint and Track Day Fusion.
Fixes
- Missed checkpoints: if a car missed a checkpoint, every later one was ignored. The lap didn't count and the car stopped moving up the standings. Now, reaching the next checkpoint after missing one puts you back at the one you missed.
- Respawn: it now always puts you before the next checkpoint you still need, never past it.
- Crash camera: with the car upside down, the camera kept spinning above it. It now stays behind and above the car, looking at it.
- AI car colours: starting a new cup from the end-of-cup menu could give an AI car the same colour as yours.
Known issues
- Steam invites: not yet tested between two real accounts; please report if accepting doesn't take you into the lobby. The racing wheel can't accept an invite (use Steam's overlay instead).
- VR controllers page: not yet tested on a headset. Index has no grip or Y buttons and Vive has no Y or stick clicks, so actions mapped to those do nothing on those controllers.
- Performance with fire: with several cars on fire at once, performance drops noticeably, especially on Steam Deck.
- AI in the wet: the AI drives the same in wet and dry conditions; its pace still needs tuning.
- Storms: a wind-fog effect is disabled for now.
- CMAA2: in VR and split-screen, a seam may be visible between views.
- Weather in multiplayer: only the host can change it.
- Language: the game still starts in your system's language; pick another in the game's settings (Ajustes → Idioma).
