What's new
Note: FSR and XESS had to be disabled because the had issues with the update to unreal 5.8.3
Dynamic weather
- You can now pick the weather when setting up a race or a cup. The host can also change it mid-race from the pause menu, under CLIMA Y HORA (label not translated yet).
- Weather changes the driving:
- Rain wets the track and reduces grip.
- On soaked dirt, the wheels throw mud instead of dust, and rain keeps the dust down.
- Desert-Ring gets puddles and wet patches on the track.
- Wind carries dust, smoke and fire.
- Cars react to the weather: they get dusty or muddy depending on the surface, taking the colour of the ground they drive over. In snow, hoods and roofs turn white.
New wheel particles
- New system, on by default: dust takes the colour of the terrain and is thrown according to how the wheel spins, locks or slides.
- Stone fragments fly under high friction.
- Snow and mud are easier to see on their tracks (Snow-Fast, mud in the rain).
Damage
The engine warns you before it dies: white smoke, then black smoke, then fire and, at zero health, an explosion.
Graphics
- New CMAA2 anti-aliasing option in the Video menu (Low, Medium, High, Ultra). It costs very little performance and is also available in VR.
- HUD: the RPM, damage and fuel bars now use flat colours.
- Fixes
- Time Trial: the ghost no longer gets stuck at the finish line on lap 2 or disappears after a record.
- Pause menu: B no longer opens the pause menu twice, and navigation in CLIMA Y HORA no longer has an invisible gap.
Known issues
- Performance with fire: with several cars on fire at once, performance drops noticeably, especially on Steam Deck.
- AI in the wet: the AI drives the same in wet and dry conditions; its pace still needs tuning.
- Storms: a wind-fog effect is disabled for now.
- CMAA2 untested: in VR and split-screen, a seam may be visible between views.
- Weather in multiplayer: only the host can change it.
- Translation: the CLIMA Y HORA pause button still shows in Spanish when the game is in English.
