⚔️ Combat & Balance
Encounter Optimization
Mob Group Reduction: Globally rebalanced standard encounter configurations, reducing all "3-mob" groups to "2 mobs" to lower attrition pressure in the early game.
Specific Node Optimization: Rebalanced the encounter configuration at EP_L2_M_R911_010, removing one Iron Mantis (铁甲螳) from the encounter.
Elite Encounter De-duplication: Added a de-duplication logic for elite encounters. When the current floor's elite pool is exhausted, the system will automatically draw from later floors' elite pools to prevent repeated encounters or errors.
Mob Stats & Skills
Global Adjustments: Re-evaluated and adjusted the HP and ATK values of certain mobs.
Bog Wraith (沼水鬼): Max HP significantly reduced (85 → 55).
Iron Mantis (铁甲螳): Skill casting logic changed to "loop" mode.
Tianyan Daoist (天衍道君): Defensive skill value nerfed (10 → 6).
🎁 Rewards & Systems
Rewards & Meta Systems
Boss Card Rewards Overhauled: Significantly improved the card reward logic after defeating bosses. The boss drop pool now consists of 40% Rare Cards and 60% Uncommon Cards, with no more Common Cards — ensuring meaningful rewards.
Eight Trigrams System (八卦系统): Adjusted the mechanism of the "Wind & Water Scatter" (风水涣) hexagram, changing the card-removal logic to manual selection.
Feedback System: Expanded the in-game bug feedback system to automatically capture more backend information, making it easier to diagnose issues.
UI & Text
Refined and revised the text description of the "Endless Vitality" (生生不息) card status for greater clarity.
Adjusted the status bar UI position for boss_l1_003.
🐛 Bug Fixes
Critical Logic & Flow Fixes
Fixed a critical bug in event_global_011 (Encountering a Rogue Cultivator) where the "no choice buttons" issue could occur — previously this had caused a soft-lock requiring a full game restart.
Fixed a bug where certain Elixirs would not be properly consumed after use, or appeared to have "no effect" silently.
Fixed a core logic error in the "Random Card Transformation" mechanic.
Status & Combat Fixes
Fixed an issue where the "Regeneration" status would fail to restore HP properly when only 1 stack was present.
Fixed a bug where Tianyan Daoist (天衍道君) would incorrectly trigger a 20-point defensive effect at half HP.
