Patch Note for V0.1.2
This update is inted to bring some much needed bug fixes as well as some changes under the hood to make the game easier for me to work with. Unfourunatly as a result of this update any saves made before this update will no longer work. Future saves should not encounter this problem as I plan on creating a system in the next update to handle transitioning saves across versions as well as making some auto saves.
New stuff
This update is not intended to add a bunch of new feature but it has come with a few QOL improvments as well as one new building.
Underground Belts
With this update we are introducing underground belts. With this addition you should no be able to transport items both onto and off of cliffs, and should allow for some more felxability for logisitics.

Waypoints
With this update you will now be able to add, lablel, and color waypoints on the map.

Tutorial
With this update I have added a proper tutorial into the game wich should help with the often times confusing steps you need to take to start the game. At the moment the tutorial is just there to guide you through the opening of the game but I plan on expanding it a bit to explan some mechanics past the start. This wil most likly be done as the game gets update with new content.
Other Additions
There are a few more smaller additions I have made to fill in some missing sprites, and for some more QOL stuff.
-Added keybinds for the hotbar slots
-Added missing keybinds to the settings menu
-Notification system (will tell you why certain actions cant be performed like crafting or removing items)
-Higlights for newly unlocked recipies in the crafting menu.
- Added research icons to the tech tree requirment wich should help clear some confusion people had with whats needed to research stuff
-Added icon for when there is no research selected
-Added slider in the settings that can be use to adjust the tooltips text scale (I plan on adding more ui scale setting in the future)
-Changed the color of the required line in the tech tree to match the required line when inspecting items
-Changed inventory item add logic so it attempts to stack items before placeing them in the first empty slot
-Overhauled the old animation system (this is mainly a dev change but as a result there is a jason in the game files that can be modified to change the animations of buildings)
-Adjusted various research requirments to smooth out progression
Bug Fixes
-Fixed an issue where placement related key binds would not rebind (place, remove, ect)
-Fixed a bug where picking up dropped items would attempt to pick items up from the wrong grid cell
-Fixed an issue where crafter ui would not display on the same y level across machines
-Fixed a bug where machines that were rotatable wouldn't get proper indicators or wired underground cells
-Fixed an issue where if a recipe required a flat wave of power to operate it wouldn't display the target line.
-Fixed a bug where crafters would continue to consume items even when they had a full output
-Fixed several bugs where belts were not behaving properly (unified visual state and the belts internal state)
-Fixed a couple states where buildings and there shadows where on the wrong layers
-Fixed a bug where the guide videos would not load on lower end systems, and flash white when loading on other systems
-Fixed a bug where you could drop items into containers that cant accept the item causing them to be voided
-Fixed an issue where when mining objects larger than 1x1 moving the cursor to another cell of the same object would restart mining
-Fixed issue where drill was displaying seconds per item as items per second
-Fixed an issue where removing or placing power network pieces could reset the network. (there is still a few cases that cause this that should be fixed in the next update)
-Fixed a bug where splitters and mergers would void items if all the outputs where full
Join the Community
If you find any bugs or would like to ask questions about the game to me or other please join our discord linked on our steam page. I will try my best to respond to everone who reaches out to me about the game or other things.
