The biggest release since the Entity Registry landed. There's a whole new module for working with markdown files straight off your disk, you can now hide the modules you don't use, and EntityForge got a serious round of fixes — including one that was quietly making its table stutter.
📝 MD Editor — Your Markdown Folder, Inside CrowForge
Point CrowForge at any folder on your drive and it lists every markdown file inside it, subfolders and all. Notes, design docs, a wiki, a game's lore folder — read it properly formatted, edit it, and save straight back to the original file.
Nothing is imported or copied. Files stay exactly where they are on disk, in their own format. CrowForge just reads and writes them.
Three view modes — Preview for reading, Split for writing with a live preview beside you, Edit for full-width source.
Outline panel lists every heading in the open file. Click one and jump straight there; the heading you're reading stays highlighted as you scroll.
Create new files without leaving the app — name it, pick the folder, and it's on disk.
Formatting toolbar for bold, italic, strikethrough, code, headings, links, images, bullet / numbered / task lists, quotes, code blocks, tables and rules. Ctrl+B, Ctrl+I and Ctrl+K work like you'd expect.
Full GitHub-flavoured markdown rendering: tables, task lists, syntax-highlighted code blocks, blockquotes, and images (relative paths resolve against the file's own folder).
Links that go somewhere. In-document anchors jump within the file, and a link to another .md file in your folder opens it.
Export any file as Markdown, PDF, Word, HTML or plain text — the same export options Documents and Sheets have.
🎛️ Hide the Modules You Don't Use
Not everyone needs a Kanban board, a spreadsheet and a node canvas.
Settings → Preferences → Modules now lets you tick off exactly which modules appear in the left panel.
Chat, Agent, Management, Issues, Documents, Sheets, Canvas, EntityForge, MD Editor, Benchmark — all optional.
It's per account, so on a shared team install everyone gets their own layout.
Hiding a module never deletes anything. Tick it back on and your work is exactly where you left it.
🗂️ EntityForge — Fixes You'll Feel Immediately
You can finally see which class is open. The selected class in the sidebar had no highlight at all — pick one and nothing looked different. It's now clearly marked, with a hover state to match.
The entity table scrolls smoothly again. Scrolling sideways was redrawing the entire page on every frame — even with two rows on screen. Fixed at the source.
Rebuilt to match the rest of the app. The project switcher, sidebar and toolbar now follow the same layout as Canvas, Documents and Sheets instead of doing their own thing.
Table rows highlight on hover, so wide tables are easier to read across.
🛠️ Fixes & Polish
Sidebar headers across Canvas, Documents, Sheets, EntityForge and MD Editor were subtly different heights depending on your window size — they're now identical everywhere, so nothing shifts when you switch modules.
Every module's create button ("New Canvas", "New Document", "New Sheet", "New Class", "New File") now looks and sits the same.
The MD Editor's outline panel can be dragged to whatever width you like, and remembers it.
In-app Help has a full MD Editor section covering folders, outline navigation, the three view modes, and export.
Everything still runs 100% locally — your writing, your models, your machine. No cloud, no account required.
Happy forging! 🐦⬛
