Hello dear players :-)
This update brings a large wave of new opponents and several balance adjustments. Thank you for all your feedback — it continues to help shape the game with every patch.
👾 New Enemy Types
A total of 12 new specialized enemies have been added, expanding early‑ and mid‑game variety and giving battles more tactical depth.
Expect new behaviors, new threat profiles, and more interesting encounters overall.
Enemy loot has also been rebalanced, making rewards more consistent and better aligned with enemy difficulty.
🔧 Combat & Module Adjustments
- Repair modules now have a 10‑second cooldown instead of 20. This makes them more impactful and allows them to shine more clearly during intense and prolonged battles.
- Electric laser systems have been adjusted:
- Higher purchase cost
- Significantly increased energy consumption
- These changes were necessary because electric lasers were heavily overperforming compared to other weapon systems.
🔭 Looking Ahead
The next update will focus on a complete overhaul of the story and introduction section at the beginning of the game.
I’m not sure yet if I can finish it within a week — but I’ll do my best to deliver it as quickly as possible.
As always, your feedback helps shape every patch. Thank you for being part of the journey.
