This update fixes several scoring bugs and makes a few screens actually explain themselves instead of just showing a result.
Scoring fixes
Ura dora now actually counts. It was only being applied on the below-mangan rescue path — on a normal mangan-or-better win the slot machine spun but the han was never added. Han, score level and the number of rounds loaded all change accordingly.
A triplet completed by ron no longer counts as concealed. Two concealed triplets on a shanpon wait now correctly score as two, not three.
Fixed the "First Online Win" achievement firing in single-player.
UI
Fixed the ammo strip not matching its counter. Spent chambers used to vanish from the strip entirely while the counter's denominator stayed at the full chamber count — so after any shot the two disagreed (a strip of 9 next to "5/12"). Every chamber now keeps its slot: brass for live rounds, a grey casing for empty chambers still in play, and a dim marker for chambers already struck — which also shows how far through the cylinder you are.
The tile-selection screen now shows a han breakdown instead of only a total — every yaku with its han, including any the boss's "Expel" stripped, so you can see exactly where the missing han went.
Below-mangan draws now get a full settlement screen. Previously this was one line of status text that flashed past. It now shows the hand, the per-yaku han, the "even with ura it's only N han" conclusion, and how many rounds go into each gun.
Fast-forward on the settlement screen no longer skips it. The first click brings everything up at once; a second click continues when you're done reading.
Hovering the opponent and clicking the step display no longer fire while you're picking your 13 tiles.
Single-player run
A full relic inventory no longer means an empty reward. Beating an elite at max relics used to show nothing at all. You now get the usual choice — take one and pick which relic it replaces, go back, or skip the whole thing. (The cap itself is unchanged.)
Visuals
Retuned the table's lighting and grade: blown-out highlights on your hand, the discard pool and the selection tray, static dithering noise, and the in-play camera now sits slightly closer to the table.
