**Patch Notes - May 5, 2026**
This update focuses on UI polish, settings, moving-platform feel, reset reliability, and clearer player nameplates.
**Improved**
- Menus and gameplay HUD text now use a more consistent arcade-style UI font.
- The Settings screen is now split into clearer Gameplay, Sound, Controls, and Graphics tabs.
- Added saved settings for own-nameplate visibility, resolution, FPS limit, VSync, and audio output selection.
- Dropdowns in settings are easier to read.
- Main menu and gameplay UI prefabs received anchor, size, font, and button styling updates.
- Returning from gameplay or reconnect flows now restores menu cursor/focus more reliably.
**Gameplay**
- Moving platforms now feel better: players keep more steering control while still inheriting platform movement and jump momentum.
- Reduced cases where platform friction and helper movement could drag the player twice.
- Improved wall/lip handling so side contact is less likely to count as ground.
- Added better jump buffering, coyote-time support, and moving-platform detach behavior.
- Improved pair rescue behavior when one player is on top of a platform and the other is hanging below.
- Added zero-gravity input prediction for vertical movement.
**Fixes**
- Carry reset is more reliable after pair breaks, collision releases, and bomb hits.
- Automatic resets now show a synchronized respawn countdown in the middle of the screen.
- Bombs now hide, wait for the respawn countdown, then restore and rearm instead of disappearing permanently.
- Farmer/carry restore has extra self-healing to avoid stuck frozen physics after bad reset timing.
- Laser and moving-obstacle knockback now follows cleaner movement rules.
**Content**
- Added a reusable zero-gravity sphere prefab.
- Updated Gameplay and Main Menu scenes with the latest trap, UI, platform, zero-gravity, and settings wiring.
