# CHANGELOG
## April 21-22, 2026
Baseline: previous changelog aligned with work through commit `596d1ab9` on April 21, 2026 at 17:19 CEST.
Snapshot: current repository state on April 22, 2026, including uncommitted working tree changes.
### New
- Added an application exit feedback form.
- `WIP` Added new `Black Hole` and `Bomb` trap prefabs, SFX, and dedicated documentation.
### Improvements
- Routed music volume control through the `Audio Mixer`.
- `WIP` Extended the player motor with an external planar drive channel so server-authoritative pull volumes and similar gameplay zones are not canceled by normal deceleration.
- `WIP` Changed `AnimatedObstacle` edit-mode preview to a manual workflow: enabling preview no longer snaps the obstacle automatically, and pose changes are now applied only through `Scrub` or `Play Preview`.
### Scenes And Content
- Updated the `Gameplay` scene.
- `WIP` Adjusted `MainMenu`, `SteamCapsuleScene`, `Laser`, `SpaceEnvironment`, and `Carrying_Farmer_Male`.
### Documentation
- `WIP` Added docs for `BlackHoleTriggerMirror` and `BombContactExplosionMirror`.
- `WIP` Updated docs for the laser obstacle workflow and local movement prediction.
