Hello everyone!
A new update is now available! This time, a large part of the work has focused on revamping the UI and menus, along with new features, gameplay improvements, and several adjustments.
UI Overhaul

A large portion of the game's menus has been reworked to modernize their appearance and improve readability.
The updated interfaces include:
Reworked Main Menu.
Complete overhaul of the Achievements menu.
Reworked Relics menu.
Reworked Map Selection.
Reworked Tutorial and Information panels.
Other elements have also been updated to provide a more consistent interface throughout the game.
Relics & Discovery

Discovering new Relics is now rewarded!
When a new Relic is discovered, it can now be revealed and claimed from the Relics menu.
Each newly discovered Relic rewards 50 Gold.
A notification now appears on the menu whenever new rewards are available.
The "New" indicator shown when choosing Relics has been reworked: it now only appears for a Relic that has never been obtained before.
Achievements & Collection

The Achievements menu has been reworked.
New interface and navigation.
Achievements that are also available on Steam now have a dedicated indicator.
Several in-game Challenge and Steam Achievement icons have been replaced.

Bestiary progression is now also more visible:
The number of discovered enemies is now displayed directly from the Main Menu.
The different areas of the Library now directly display your enemy discovery progress.
Gameplay
Several new features and improvements have also been added directly to gameplay:
Added Hit Marks to provide clearer visual feedback when hitting an enemy.

Increased the player's running and sprinting speed.
Added an automatic attack mode: holding down the attack button now allows you to continuously attack without having to click repeatedly.
Added a new information panel accessible from the Pause Menu explaining the different bars and information displayed above enemies.

Turrets & Balance
Spectral Radar: several stats have been adjusted.
The Spectral Radar now generates income at the start of each new wave from its first upgrades: 10 / 20 / 30 Gold depending on its level.
Rewards
The drop rates of the Reward Wheel after a victory have been adjusted.
The end-game interface now correctly supports runs where more than 5 items have been collected.
Fixes & Adjustments
Text and translation fixes.
Various UI adjustments, text fixes, and general improvements.
Thank you again to everyone for your feedback! This update brings another layer of polish to several important parts of the game, and more improvements are already in the works for future Architect of War updates!
