Hello everyone!
A new update is now available, bringing numerous fixes, several balance adjustments, and various improvements.
This update focuses in particular on summoning turrets, Meta Achievements, affixes, and several issues reported since the latest updates.
Turrets & Balance
Several turrets have received adjustments:
Living Forge: adjusted the health of its summons.
Living Forge summons now retain a minimum size when they lose health.
Rebalanced the cost of the Living Forge.
Relics that increase summon health now work correctly, and their effect is visible in the information panel.
Golden Striker: adjusted its stats and fixed its unique mechanic.
The Doom Grinder is now correctly affected by affixes.
The unlock cost of turret Unique Talents and Skills has been increased to 2500.
The maximum number of items that can be collected from chests during a run has been increased from 3 to 5.
Meta Achievements
The Meta Achievement damage bonus system has been fixed.
The bonuses are now correctly applied in game:
Easy: +5% damage.
Medium: +5% additional damage.
Hard: +10% additional damage.
Total bonus: +20%.
The display has also been fixed: once a milestone has been reached and claimed, its bonus now appears in green.
Life Steal, Health & Shield
Added a visual indicator to the health bar when health is restored.
Added a similar indicator to the shield bar when shield is restored.
Stat changes caused by a Leader are now directly visible in the in-game stats.
User Interface & Experience
Several improvements have been made to the different interfaces:
Fixed the Summon Health and Summon Rate stat texts in the inventory.
Translation fixes.
Added tooltips for Type and Family in the turret purchase panel.
Affix cards now feature a new animated hover effect.
Your preference for keeping the quest panel open or closed in the lobby is now saved between scenes.
Fixed and improved several pieces of information displayed in turret panels.
Events
Added an indicator showing the number of waves remaining before the end of the Rain and Merchant events.
Fixed and repositioned the boss camera on Last Plunder Archipelago.
The Doom Grinder can no longer be selected as a target by the Meteor event.
Relics & Talents
The Relic that provides a chance to build for free now costs 250 instead of 500.
Its rarity has also been changed from Epic to Rare.
Fixed Relics that increase summon health.
Fixed the description of the player Talent related to melee weapons: the displayed bonus now correctly shows +3 instead of +5.
Maps & Environment
Several adjustments have been made to the maps:
Repositioned several build spots on the final map.
Adjusted turret preview positioning on certain build spots.
Optimized several maps.
The collision system for EXP orbs has been reworked so they now properly collide with the ground.
Audio
Added an explosion sound for Blightburst.
Fixed the footstep sound setting in the in game options.
Your footstep sound preference is now correctly restored when each scene loads.
Bug Fixes
Fixed the Meta Achievement damage bonus not actually being applied in game.
Fixed the display of Meta Achievement bonuses after claiming them.
Fixed several issues related to Living Forge summons.
Various fixes to text, translations, UI, and in game behavior.
Thank you again to everyone for your feedback and bug reports. They continue to help me quickly identify issues and improve Architect of War update after update!
