Interface & User Experience
Reworked the boss information panel with the addition of boss portraits.
Added a Beta indicator to Hard difficulty (this mode is still being balanced).
Improved turret upgrade information: elemental changes, new passive effects, and behavior changes are now clearly displayed.
Removed the old build limit indicator from the hotbar.
The [I] and [Esc] shortcuts are now hidden in the turret upgrade panel.
Special effect trigger chances are now displayed correctly in the in-game information panel.
Blood damage numbers now use a dedicated color, making them easier to distinguish from Fire damage.
Gameplay
Fixed an issue where end-of-game star rewards could be displayed incorrectly after recovering health during a run (visual issue only).
Fixed the remaining lives display on the end-of-game screen.
Trying to start the next wave while too many enemies are still alive will now display a reminder to eliminate the remaining enemies first.
Boss shield points are now correctly displayed in the in-game boss interface.
Fixed death animations for several enemies.
Challenges & Progression
Updated several challenge descriptions.
Fixed a notification issue affecting certain challenges in the Character category.
Challenge reward notifications are now displayed in the correct order and can no longer appear multiple times simultaneously.
Localization
Fixed several translation issues.
Updated various texts in the turret upgrade panel.
Corrected multiple talent and tutorial descriptions.
Fixes & Improvements
Various visual improvements.
Improved readability across multiple interfaces.
Various minor bug fixes and stability improvements.
