Hello everyone,
First of all, thank you to everyone who decided to support Architect of War during its first days in Early Access.

This is my very first game, developed entirely solo over nearly two years, and seeing players finally discover this world is incredibly rewarding.
That said, I also want to acknowledge an important issue.
Your first feedback highlighted several UI and user experience problems, especially during the opening minutes of the tutorial. Some of you became stuck or simply didn't understand certain core mechanics, which unfortunately affected your first impression of the game.
I completely understand that frustration, and I'd like to sincerely apologize.

The good news is that almost all of these issues have already been fixed. A first patch, containing numerous bug fixes, balance adjustments, and several quality-of-life improvements, will be released in the coming days. More updates will follow regularly as I continue improving the game.
The upcoming update will include:
Fixes for the various soft locks reported by the community.
A rework of several UI elements to make them more intuitive.
Clearer guidance for new players.
A much smoother tutorial experience.
Numerous bug fixes and quality-of-life improvements.
Once this first milestone is complete and the early-game experience has been significantly improved, I'll resume work on full controller support to ensure a polished experience from start to finish. Until then, I strongly recommend playing with a keyboard and mouse for the best possible experience.
Architect of War is a project that means a great deal to me. That's exactly what Early Access is for: listening to your feedback, fixing issues quickly, and continuously improving the game in the right direction.
I'd like to sincerely thank everyone who has taken the time to report bugs, provide constructive feedback, or simply share their experience. Every message is carefully read and directly helps shape the future of the game.
This launch certainly isn't perfect, but I'm fully committed to turning Architect of War into the game I've envisioned from the very beginning.
Thank you again for your trust, your patience, and your support.
See you very soon for the first patch!
