MEGACITY v2.11.10: World Map, Management & Combat Update
Build 35
This update brings a more detailed world map, expanded city and force-management controls, clearer Strategy combat information, and fixes to inventory recovery, infrastructure removal, and saving.
World Map
Added coastline tracing, selectable state areas, and state detail views.
Added physical geography and landscape layers, including mountain and highland relief.
Updated exploration fog with a graphite style presentation and improved discovery handling (currently disabled).
Added search for discovered locations.
Improved owned-group markers and control area displays.
Reworked map tools and simulation controls to leave more room for the map.
Improved resizing behavior and updated geographic names, location records, and boundary radio signals.
Expanded district leadership and governance controls, including leader suitability and faction relationships.
Added private army training and force management automation controls while preserving recruitment and training requirements.
Expanded controls and readouts for operational groups, custody administration, reclamation workforces, and private bank accounts.
Improved state-based new game setup and starting district placement.
Corrected employment capacity and civic recovery calculations, with clearer workforce and incident breakdowns.
Added clearer selected unit inspection and combat readouts.
Improved targeting and support salvo handling.
Updated battle playback, action effects, and weapon/operator presentation.
Expanded automated combat coverage, including previously omitted regression tests.
Recover queued expedition rewards: Rewards retained in older saves can now be collected through Inventory. Full inventories leave rewards queued, and successful collection cannot be repeated.
Decommission military facilities: Remove individual completed installations through BASES, with confirmation and no construction refund. Active academy courses retain the capacity they need.
Retire completed rail corridors: Remove a corridor’s service and infrastructure contribution through the world map controls.
Fixed sale and rail decommission confirmations appearing behind detail sheets.
Item sale proceeds now update the credit header immediately.
Recovery and decommission commands reject duplicate orders and stale city sessions.
Improved save and battle result handling.
Improved audio handling during navigation and playback interruptions, plus optional font loading.
Made the Defense readout more compact.
Updated the Desktop loading overlay with the MEGACITY skyline logo.
Removed obsolete interface code and duplicate processing paths.
Early Access reminder: Systems explicitly marked UNDER DEVELOPMENT remain unfinished; this update does not imply that those systems are now playable.
With gratitude (for you),
~Green Kamino.
