MEGACITY V2.11.5
Since the 2.11.4 Steam upload, work has focused on making military outcomes easier to understand and giving commanders more direct control over the city.
Battle Reports and Salvage.
Victories now produce after-action reports showing formation condition, ammunition and fuel spent, captured supplies, changes in zone control, and a recommended next action.
Battle-log details let you inspect a battlefield, haul recoverable weapons, recover remains, and scrap damaged or destroyed vehicles.
Battlefield salvage and its results persist across saves.
The internal city map now connects its numbered cells to real districts. Inspect operational details by hovering or focusing a cell, and open district actions from the desktop context menu.
Military installations have clearer staffing controls, while defense reports explain more of what contributes to readiness.
Recruitment gains automation options, and construction and building upgrades have received further work.
Rival megacities now have more persistent simulation behind their reported conditions. Active trade agreements can be opened and cancelled from World Map details, and map controls have received further layout and accessibility fixes.
Existing saves remain compatible. Older battle reports still open, using derived inspection values where historical salvage details were not recorded.
MEGACITY remains in active development. Thank you for playing and for reporting the problems that help shape each update.
— Green Kamino
