Hi! Hope you're doing well.
Here is the update of the month. We worked primarily on Elemental Status and Mage skills.
4 Elemental Status Effects
16 New Mage Skills + 5 Passive Skills
3 New Archer Skills + 1 Passive Skill
Steam Wishlists
Elemental Status

When creating spells for the mage, I realized that each element needed to offer more than just a different damage type. Status effects give each element its own gameplay identity and make mage skills feel more distinct. So, we created a unique status effect for each element:
Petrifying/Petrified [Earth]:
A Petrifying creature has its movement speed reduced by 30% and its element changed to Earth. After 5 seconds, it becomes Petrified, making it unable to attack, cast, or move for a long duration.

Burning [Fire]:
Burning creatures take 0.5% of their maximum health as damage every second. This effect can stack up to 5 times, causing them to take 2.5% of their maximum health per second as Fire damage.

Frozen [Water]: Frozen creatures are unable to attack, cast, or move, and their element is changed to Water.
Electrified [Air]: Electrified creatures suffer no direct effect but interact with Lightning skills and spells.
21 Mage Spells
We have 21 new spells that enable both simple and advanced combos, such as: [advanced combos] Freezing Bolt > Zap > Lightning Rod > Seismic Push
[simple combo] Seismic Push > Seismic Push > Seismic Push > ...
There is a wide variety of combos you can create. I will try to share some combos on social media this month. You can find the full list of spells below: 5 passive: These are simple passive skills that provide damage bonuses and elemental resistance. Air Magic — 3
Water Magic — 3
Fire Magic — 4
Earth Magic — 2
Essence Magic: Skills that require an elemental gem to cast. Killing an enemy with Crystallize Essence grants a gem matching the enemy’s element. Essence Magic — 4
4 New Archer Skills
We have 4 new skills: You can prepare arrows on the ground or collect them from Arrow Rain to cast a double attack. The passive skill grants a small movement speed bonus after each basic attack. Steam Wishlist
I must shamefully admit that I didn't make any social media posts this month, so it's not surprising that my Wishlist numbers haven't moved much. We gained only 16 wishlists this month. I'll try making some short videos showcasing the skills I introduced this month. Making videos is very time-consuming, but I need to create them. Otherwise, people won't even know the game exists. The great paradox of indie game development: If I make the game but no one knows about it, does the game exist? And if everyone knows about it but the game isn't finished, does the game exist? End NotesWant to receive our monthly devlogs by email? You can sign up here: subscribepage.io/DDoMIL It was a productive month, and I'm happy with how the mage skills turned out. Sorry this update took a little longer than usual. I got sick this week. If you have any feedback or questions, feel free to contact us through email. email: [email protected] Take care, and see you next month. |







