Developer postOriginal post (opens in a new tab)

Update 1.1.1

The team has been working very hard to improve the game based on all the suggestions. Thanks for the suggestions - Enjoy!

Features

Options Menu

  • Enemy Activation Speed
  • Decrease turn time roughly 30%
  • Sound Controls
  • Camera Focus
  • Auto-Confirm Toggle
  • Available on all major screens

New Input:

  • Right-click Active Unit to show Unit Action Wheel
  • Right-click a unit to select it

WASD and arrow keys now move the camera
Ability Descriptions rewritten
Left-click on Interactable Object to Auto switch to Interact Mode
Hero Cards are now a bit bigger and easier to read
Active Unit Circles now brighter and more visible
Guild Hall:

  • New Items now indicated with treasure chest
  • Items that are currently equipped by a hero will now show that hero’s head on the corner of the item
  • Items are sorted by Highest Level then Rarity
  • Help index added to Builder and Items

New Training Grounds

  • 2 small, 1 medium, and 1 large (similar to original)
  • Training grounds are more situational
  • Provide consumables on victory
  • Marked with Blue Tag in map

Tutorials Updated
New model for the Mage
Glossary Update
Additional Sounds
Bone Head and Rattlebone faces now animate between a few states

Balance Changes

Some red specials had damage increased
"Bump in the Knight" level tweaked to reduce bottleneck on bridge

Fixes

Higher value buff\debuff now replace lower value
Some dialog boxes behind story art
Sound optimization
Faster load times
Issues with Some bounties not being completable