Additions
- Battling and gathering now tick every 12 seconds instead of every 60. Each action pays a fifth of what it used to, so what you earn per hour is exactly the same, the game just stops making you wait.
- The squadron board can be turned off. The X next to the message of the day clears it, and the history keeps every message.
- Anomalies now show up in your drop log.
Bugfixes
- Fixed the main chat refusing messages with a typographic apostrophe, an accented letter or a currency symbol.
- Fixed a full engine cooldown being charged for a station to station warp after you leave the squadron.
- Fixed the squadron rank permissions and the pet boost labels always showing in English regardless of the language you play in.
- Fixed the laboratory tooltip not saying its extra drop only applies when the queue finishes, not on partial claims.
QoL
- Your first fight or gathering run now starts immediately instead of waiting out a full interval, and switching target or level no longer costs you another wait.
- Scrapping now tells you what it pays before it destroys anything, and blueprints ask for confirmation too.
- The Voyager upgrade fields no longer clamp to what you can afford, so you can check what an upgrade costs before you have the currency for it.
- The public API got a pass over its daily quota, its caching and the market snapshot TTL, so a client that caches its answers gets more out of the same key.
